Medieval Engineers

Medieval Engineers

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Water in Medieval Engineers
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Type: Mod
Version: 0.7
Bestandsgrootte
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30.844 MB
4 sep 2018 om 19:57
21 okt 2020 om 10:30
61 wijzigingsnotities (weergeven)

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Water in Medieval Engineers

Omschrijving
This mod adds a global water level and tons of stuff that goes along with it

Important update notice: Mod now works without issues with any size of planet.
Here you find the 25km water planet: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2203705951
You will also find information on how to make your own bigger planets

Main Features:

- Water
- Reworked planet
- Sails
- Tide system
- Rudder
- Rope Ladder
- Whales
- Anchor
- Fishing
- Wind vane, Ship's bell, Ship's wheel, Hollow boxes, Plank boards
- More small stuff

a lot of hard work and love was put into making this mod.
If you like the mod, think about sending a donation.

[www.paypal.com]

Features in detail:

Water:
Global water level. All dynamic blocks have bouyancy and drag calculated.
Character can swim (and drown) in water

Planet changes:
Not required but highly recommended to start in a new empty world (no wonders)

Sails:
There are many sizes and types of sails available. Wind direction changes over time and can be seen using the wind vane or by looking at the sails.
You have Square sails that work well when the wind is in your back and Lateen (triangle) sails that work well when the wind is at your side or going partialy into the wind.

Tide system:
The water level changes over time (default 2m change over 1.5h) and can be fully customized using chat commands.
do /help tide to see the commands. Creative tools must be enabled to use the commands.

Rudder:
This is a block with a more advanced drag simulation. The result is that you can use it for steering your boat, or as a keel to keep your boat more stable. And a lot of other stuff, like paddle wheel boats, or hydrofoil boats.

Rope ladders:
You can climb these ladders, up or down. When you let go you can choose to jump left, right or forward. Great for climbing your mast.

Whales:
These will spawn now and then in deep waters. If you manage to kill one the bounty will be great.
Dead whales must be "harvested" with the hammer.

Fishing:
The fishing net can be dragged through the water to catch fish. What you catch depends on your latitude, water depth and the depth of your net. Current list of catchable fish and creatures (to be extended):
Marlin, Tuna, Salmon, Snook, Sardines, Jewfish, Crab, Kingcrab, Lobster

Anchor:
This block can be used to secure your ship. Both from moving and from other people picking up your blocks.


Mod Performance:

While the mod looks very heavy on performance, it is really not. The main impact will be from the increased usage of dynamic grids. But don't worry, grids in the water will go in a 'sleep' mode when not in use and have little impact on performance. You can have 100's of large ships in the water and still have full simspeed. Your fps in this case is another story...

World map problems:
If your world map is not correct, you can remove this folder: AppData\Roaming\MedievalEngineers\Map
Populaire discussies Alles weergeven (14)
61
8 mrt 2024 om 23:22
Water in Medieval Engineers Ideas
Tumble Trash᠌ ⁧⁧ Official
52
4 aug 2019 om 14:55
Bug Reporting Thread (ME 0.7)
thepackett
12
17 jul 2022 om 14:07
Blocks that dont work or apear talk here.
Oobfiche
1.033 opmerkingen
Sillls 11 mei om 10:50 
I built a boat but it is bouncing in the water like a basket ball. How do I fix this?
Johnbeere 1 okt 2024 om 13:42 
Turn on Medieval Master
Hellboy 1 okt 2024 om 13:34 
Ok I tried it, and all I get is Begone, peasant! when trying to apply any of the commands. How do I fix that?
Johnbeere 1 okt 2024 om 13:03 
Yes, do "/help tide" for commands
Hellboy 1 okt 2024 om 12:59 
Are there any commands to stop or lower the water tides? It keeps drowning my docks to the point that it gets really annoying. Is there a list of commands that I can use?
Johnbeere 18 sep 2024 om 16:47 
Rope drums are a vanilla thing, not added by this mod. Unless you mean controllable drums, which are simply a way to spin things
Andy_Shakes 18 sep 2024 om 15:33 
I have noticed that turning a rope drum does not reel in the rope. Is this a know issue / is there a work-around / am I doing something wrong.
Horti 11 aug 2024 om 1:41 
Thanks! :-)
Johnbeere 9 aug 2024 om 23:35 
Community Edition - it's a branch of the game with lots of community-made bugfixes, and is nowadays required for many mods. Go to betas in Steam and select Community Edition.
Horti 9 aug 2024 om 23:13 
Hi, i have the same problem. Could you tell me, what "CE" is? Maybe that is the solution. Thanks :-)