Sid Meier's Civilization V

Sid Meier's Civilization V

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Unlimited units
   
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1 września 2018 o 12:36
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Unlimited units

Opis
Removes the limitation of the amount of units you can have without taking a production penalty.

It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that big of an army on any of the map sizes.
Komentarzy: 19
StevnG 11 marca 2023 o 23:23 
"Even the extremest of warmongerers can't fit that big of an army on any of the map sizes."

Warhammer 40k characters: "HOLD MY SCROLL!.."
masternetra 26 listopada 2020 o 16:27 
useful, though would like to see unit stacking handled like Realism Invictus (mod) handled it for Civ4.
minniefinnie 13 lipca 2020 o 4:11 
this with the c&c yuri faction is broken as it allows infinte early and late game armies
HoldYourWaffle  [autor] 11 września 2019 o 14:59 
@Jay_718 That's not really helpful, what exactly is "glitching out"? Are you sure it's this mod and not a different one?
Jay_718 5 września 2019 o 0:22 
@HoldYourWaffle it glitches out
HoldYourWaffle  [autor] 5 września 2019 o 0:19 
@SuperJedi224 never tested it, but I don't see a reason why it wouldn't
SuperJedi224 26 sierpnia 2019 o 13:53 
Does this work with vanilla?
HoldYourWaffle  [autor] 4 stycznia 2019 o 2:41 
@General Agava: This does apply to AI's I think (don't see why it wouldn't), but the behavior isn't tweaked to make it actually produce more units. I'm also not sure if the AI even respects the unit limit in vanilla.

@jacques_og: What's not working? The limit is never set higher, or IGE glitches out in some way?
Jay_718 2 stycznia 2019 o 14:09 
Yeah I tried and its not working at all
Cornwall Du Poura 1 stycznia 2019 o 16:01 
could you mke this apply on AI empires