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[XND] Turret Extensions 1.1
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Mod, 1.0, 1.1
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2018년 8월 28일 오전 8시 57분
2020년 3월 14일 오전 9시 30분
업데이트 노트 17개 (보기)

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[XND] Turret Extensions 1.1

XeoNovaDan님의 1 모음집
XND's RimWorld Mods
아이템 8개
설명
RimWorld Version 1.2
The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here -

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2201064941

Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this release suffers from, and is even compatible with 1.0




Translations
Deutsch - Energistics

Overview
Turret Extensions is a multi-purpose mod that does the following:
  • Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
  • Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
  • Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
  • Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML

Turret Extensions' various framework extensions allows for turret mods that fill niches that could simply never be filled before without the extra capabilities that Turret Extensions brings to the table. Here's some of what Turret Extensions allows for as of v1.3.0:
  • Manned turrets that actually factor in their operator's accuracy and/or aiming time stats
  • Automatic turrets that can be force-targeted by the player, just like with pawns
  • Turret force-targeting to auto-cancel when the target is downed, just like with pawns
  • Turrets with limited firing arcs, as opposed to always being 360 degrees
  • Upgradable turrets with a large variety of parameters that can be adjusted

An example of a mod that uses a significant chunk of this mod's framework is TE Turret Expansion, which you can find in the Links section.

All of the above can now be done purely in XML; not a single line of C# is required! There is comprehensive documentation in the Links section for how to use this framework in your mods.

If you want to spice up your mod's thumbnail a bit, you can download a 'Powered by Turret Extensions' overlay image from Dropbox here[www.dropbox.com] - with and without drop shadows.
Preview:



If you have any suggestions or other constructive feedback, feel free to let me know!

Compatibility
Mods:
Turret Extensions naturally won't be compatible with Combat Extended. Mods that aren't patched with Turret Extensions will mostly behave as they would in vanilla.

Saves:
Should be safely addable to existing savegames. There shouldn't be any problems removing this from existing savegames if you're not running any mods that depend on this.

Links
GitHub releases: https://github.com/RimWorld-CCL-Reborn/TurretExtensions/releases
Documentation for modders: https://github.com/RimWorld-CCL-Reborn/TurretExtensions/wiki
Source code: https://github.com/RimWorld-CCL-Reborn/TurretExtensions

TE Turret Expansion: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1496140597

Credits
Big thanks to Mehni, erdelf, Lanilor, ChJees, Spdskatr, Telefonmast and FuriouslyEloquent for helping me with the C#!
Pardeike (AKA Brrainz) - for making the Harmony Patch Library - this probably wouldn't have been possible without his work
Diana Winters - for proofreading the documentation
Marnador - for the RimWorld-style font
인기 토론 모두 보기(2)
2
2020년 5월 1일 오전 1시 22분
Error
NECEROS
0
2020년 7월 26일 오전 9시 45분
Error while upgrading vanilla miniturret/mortar
Prodigy
댓글 222
Mlie 2022년 5월 20일 오후 12시 39분 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810485459
Hope it helps anyone!
josuadmc 2021년 7월 26일 오전 10시 43분 
1.3 Update?
ASMR gaming 2021년 7월 5일 오전 3시 07분 
is this getting updated to 1.3
Alexander 2020년 8월 26일 오전 12시 56분 
shit job giver on this, why does it run all the time. booo
Drgn! Netrve 2020년 8월 17일 오후 9시 29분 
You can find my fork of TE (approved by XND), which includes performance fixes for the issues mention by Kayedon and Fellow Feeling, as well as continued support here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2201064941
filigree familiar 2020년 8월 15일 오후 7시 20분 
I'd like to echo what Kayedon just said - I just gave up on this mod because it was causing 2000ms spikes every 5-10 seconds. It makes the game completely unplayable and that breaks my heart because it's one of my favourite mods.
Kayedon 2020년 8월 15일 오후 7시 10분 
If you ever return to this mod, I'd like to report a bit of an issue. Per Dubs Performance Analyzer, ConstructDeliverResourcesToTurrets - Construction is over 10 times more resource intensive than any non-mod job, despite being low on the priority list and me not currently constructing any turrets. The second most intensive job is DeliverResourcesToTurrets, also linked to your mod, just shy of 10 times more resource intensive than any other job.

Thoughts?
Toast 2020년 8월 12일 오후 12시 55분 
1.2 :D
Herald Rejn 2020년 8월 12일 오전 10시 12분 
1.2?
Videogameplayer 2020년 8월 12일 오전 7시 37분 
surprised to be the 1st to ask since I know many use this mod. 1.2 compatibility on its way?