Arma 3
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Enhanced Missile Smoke + Lighting Efx Mod v1.4
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Data Type: Mod
File Size
Posted
Updated
343.094 KB
18 Aug, 2018 @ 9:53am
28 May, 2020 @ 8:40am
8 Change Notes ( view )

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Enhanced Missile Smoke + Lighting Efx Mod v1.4

Description
Enhanced Missile Smoke and lighting Effects by ANZACSAS Steve.
- Missile and Rocket Backblast effects enhanced.
- Can be used client side only.
- Tigris uses big SAM smoke efx.
- Can be used with Bastcore efx mod!!
- Enhanced Missile EFX including enhanced lighting for ALL missiles and rockets.
- New Bis SAM system Efx and Cruise missile Efx have been enhanced also.
- Increased time missile/rocket smoke trails live.
- Be sure to use high particle efx quality options for maximum results!

- Signed and has server key.
- Server key has changed now in v1.1
- Thanks to bis and the community.
- Hit the rate button with a thumbs up if you like this addon and if you would like to see more content like it!
- Enjoy :)

- Optional but recommended to be used with my Dust Particle efx mod -
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1537745369

Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
203 Comments
ANZACSAS Steven  [author] 5 hours ago 
Maybe in the future sometime.But not atm.Thanks for your interest.:steamthumbsup:
J-Money 12 hours ago 
I know im dreaming here but would a compat be possible for the rocket techis of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1119388699
and this (SLA):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2955691343
It has alot of content with missiles including AA/SCUDs!
ANZACSAS Steven  [author] 6 Sep @ 2:36am 
yep,With some trickery and time to test i might be able to stop it from happening.In the future perhaps.Thanks again.:steamthumbsup:
ElPedroChico 5 Sep @ 3:55pm 
My guess is that it's some compatibility thing with Blastcore, their MLRS effect overlapping yours perhaps
ANZACSAS Steven  [author] 5 Sep @ 2:23pm 
Thnaks for the heads up.Not much i can do about that though.:steamthumbsup:
ElPedroChico 5 Sep @ 10:01am 
MLRS rockets don't have long lasting trails with Blastcore, unlike with PhotonVFX where they do
ANZACSAS Steven  [author] 1 Aug @ 9:48am 
.:steamthumbsup:
Canned Chicken 1 Aug @ 9:47am 
ah ok! that makes sense because i have like 5 or 6 fx mods running at the same time xD together the mods can change the forecast and make it rain when there is a lot of smoke, basically acts as "fog of war" but the smoke from destroyed vehicles often disappear/reset when the battle goes on for too long. im glad it isnt a conflicting mod because im a sucker for FX mods :P im sure i wouldnt even be able to play the game if they were conflicting because i have about 70-90 mods running.
ANZACSAS Steven  [author] 1 Aug @ 4:56am 
Usually that means your scenario at that moment has exceeded the games particle limit.You either need to go to full quality particles in the Gfx options or reduce the amount of missiles fired and/or reduce other pfx going on at same time.Best of luck.:steamthumbsup:
Canned Chicken 1 Aug @ 4:34am 
for some reason my smoke trail ends early sometimes, do you think its because of blastcore or is it just the missile types that have different smoke effects?