RimWorld
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Rimlaser
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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15.420 MB
2018년 8월 4일 오전 9시 46분
2025년 6월 16일 오전 4시 21분
업데이트 노트 42개 (보기)

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Rimlaser

설명
Adds laser weapons to the game. They shoot proper laser beams and have graphics inspired by UFO: XCOM game.

Adds weapon types: pistol, rifle, heavy, sniper, minigun, incendiary lasers and a tesla gun.

Those weapons can be purchased from vendors, or crafted after a spacer-level research (after Charged Shot). You need a special kind of crystal to make laser weapons, which can either be deep mined or purchased from vendors.

Also adds a laser turret. Does not require barrel maintenance, but consumes 30Wd per shot from batteries.

Japanese translation contributed by Proxyer.

Various contributions by Ian (Suffix).

B19 version: https://github.com/AUTOMATIC1111/Rimlaser/releases/tag/1.0

B18 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1470061972

UPDATES
16-Jul-2021
- 1.3

28-Feb-2020:
- added a recipe to disassemble laser guns
- redid some graphics
인기 토론 모두 보기(1)
5
2024년 4월 7일 오전 5시 24분
Rimlaser for Combat Extended
Ackapus
댓글 329
Shinzou 2025년 8월 30일 오전 6시 19분 
Could easily be turned into a patch file though, but an even easier method would not require deleting or moving anything, just use MayRequire="automatic.gunplay" in the propdefs header or use a loadfolder option.
Dizzy Ioeuy 2025년 8월 2일 오후 9시 53분 
Well, that isn't a patch file, it's a def, so using the patchoperation makes it about impossible to add the definitions using that format. A simpler solution (which I used for my copies of the mod) was simply to take that file: RimlaserGunplay.XML and put in in the Gunplay mod, takingit OUT of the Laser mod- just delete it if you don't have Gunplay running. That's how the author should have done this, so that only those with gunplay execute the definitions. If you don't run Laser and execute the defs, nothing happens.

TLDR:
(user): If you DON'T run Gunplay, delete the file RimlaserGunplay.XML
(author) Move file RimlaserGunplay.XML to the gunplay mod and take OUT of laser mod.
Erazil 2025년 7월 12일 오후 6시 40분 
Agree with Dizzy Loeuy

Rather than creating a RimlaserGunplay.xml file that uses a PropDef that doesn't exist in Rimlaser and that generates an error if you don't use the Gunplay mod, wouldn't it be better to do it in a patch using <Operation Class="PatchOperationFindMod">?

Wiki: https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationFindMod
Mike3223cz 2025년 6월 27일 오후 12시 56분 
how does one get the crystals for the prisms?
Dizzy Ioeuy 2025년 6월 16일 오후 2시 05분 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy 2025년 6월 16일 오후 1시 22분 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K 2024년 12월 27일 오후 7시 38분 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 2024년 7월 6일 오후 4시 43분 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3283592628
NOMAD 2024년 4월 15일 오전 11시 00분 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 2024년 4월 12일 오전 10시 27분 
Thanks for the update to 1.5!