Stellaris
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Stellar Ignition
   
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2018년 7월 29일 오전 10시 56분
2018년 9월 1일 오전 10시 15분
업데이트 노트 6개 (보기)
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Stellar Ignition

설명
So you’ve expanded out into the galaxy. You’re creating a great empire. However, there just aren’t enough habitable worlds to go around, and you don’t really want to go building a lot of habitats.

Fortunately, csrr (and the Blue Sun Corporation) bring you the poor man’s habitat option- turning a gas giant into a star!

Once you obtain the Stellar Ignition ascension perk (which requires the Star Fortress and Terrestrial Sculpting technologies), you can then build the Stellar Igniter Staging Area around any gas giant world you choose (although they are limited to one per system). It takes about 5000 minerals and 250 influence.

Then, when you have minerals saved up (5000), order the staging area to build a Stellar Igniter. The powerful gravitational fields generated by this structure will compress the gas giant into a small star, converting some of its moons into hostile- but potently habitable- Pre-Teraformed Worlds. Finishing their transforming is a matter of a little under a year, and a thousand energy.

However, this rushed teraforming can be risky, and results may vary- such as a 30% chance of a world becoming a different, but similar, climate.

Manufacturer’s recommendation- choose a world with several large moons. Also, this mod pairs very well with the World Shaper ascension perk.

Also, I would like to thank Stellaris forum users Mitchz95 and Courageous, as their wonderful advice on coding made this mod possible. Also, a big thanks to Steam user JR, who figured out my stupid mistake that created the long-standing bug.

Future plans- I’d like to add some more events, specific to this mod.

A new and vastly inproved version of this mod (complete with the events I talked about), updaded for 2.2, can be found here-

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623096980&tscn=1547348930
댓글 54
csrr  [작성자] 2025년 5월 9일 오전 4시 02분 
Well, I missed 3.0 and thought no one would want a 4.0 - but since you asked, I'll give it a go.
Might even add an origin, since those are pretty simple. :)
kkyriakos16 2025년 5월 9일 오전 3시 24분 
will it be updated for 4.0?
csrr  [작성자] 2019년 1월 20일 오전 7시 48분 
An all-new version of this mod for 2.2 can now be found here- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623096980&tscn=1547348930
csrr  [작성자] 2019년 1월 3일 오후 4시 10분 
What @osarkthegoat means is that their is a signifigant graphics bug right now- the finished igniters are apearing as the right size and position, but the glowy green ontline for the igniter being assembled apears up and to the right of the planet.
Dunrana 2019년 1월 2일 오전 9시 00분 
there's a update in the works, but it has a big graphice bug right now
csrr  [작성자] 2018년 12월 24일 오전 9시 34분 
@The Erubian Warlord- No. It is very broken.
The Erubian Warlord 2018년 12월 24일 오전 2시 11분 
will this work in 2.2?
MightNight 2018년 12월 14일 오후 11시 16분 
Once you go Stellar Igniter: you never go back to Habitats again lol
csrr  [작성자] 2018년 12월 12일 오전 4시 01분 
@RoastAce95- actualy, it started as a desire to add a Firefly type system, and evolved from there. Cool as the Aschen are, I didn't actualy think of them until after I had it half-finished. :)
RoastAce95 2018년 12월 11일 오전 11시 32분 
I can't help but feel that this mod is a large diss towards the Aschen in Stargate lol