XCOM 2
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[WOTC] Accurate Covering Fire
   
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2018. júl. 22., 18:33
2021. jún. 30., 14:12
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[WOTC] Accurate Covering Fire

1 shiremct készítette gyűjteményben
Proficiency Class Pack Suggested Mods Collection
94 elem
Leírás
[WOTC] Accurate Covering Fire

This mod adds some configurable functionality to the Covering Fire ability that makes it more effective at accomplishing it's intended purpose and a better choice overall. There are two separate effects in play that can be enabled/disabled independantly. You can also toggle whether enemies with Covering Fire can benefit from these effects as well (by default, they do).

Reaction Shots Ignore a Portion of Target's Defense from Cover

When a soldier has the Covering Fire ability, ALL reaction shots they take will ignore default 50% of the targets defense granted from cover. Provides no benefit against enemies who are flanked, exposed, or do not use cover.

Reaction Shots Apply an Aim Penalty to the Target

When a soldier has the Covering Fire ability, ALL reaction shots they take will apply a one-turn default -15 Aim penalty to the target, hit or miss (similar to Covering Fire's behavior in LW2). This penalty will be applied BEFORE the target gets to take their shot, making any shots getting interrupted via Covering Fire less likely to hit their intended targets.

Known Issues

The description for the Covering Fire ability has been updated, but has not been translated to any other languages.

Thanks and Credits

Firaxis for a mod-friendly game, Pavonis Interactive for LW2 and the original idea for the Aim penalty, and .vhs for the wonderful preview image.

Version History
(See Change Notes for full history)
    1.2.0:
    • Reworked to allow specific shots to be configured (via new config variable) to benefit from Accurate Covering Fire's effects, even if a generic ability like Covering Fire is not present or the ability is a non-standard reaction shot. This is a mod compatibility change and has no effects on its own.
48 megjegyzés
sum1akaJ ápr. 27., 20:18 
@Iridar, does this mean the Covering Fire ability from Shiremct's Proficiency class pack (in the Marine's skill tree) also doesn't work as intended? It is also supposed to ignore 50% of the cover protection.

Also, I've noticed Covering Fire completely fails to proc when Mecs shoot their micro missiles instead of their rifle, which makes it pretty useless as the Mec just shoots the suppressing Marine in the face and cancels his overwatch/suppression.

Is there any fix to this?
Iridar 2024. okt. 4., 11:36 
PSA 2024: The "Reaction Shots Apply an Aim Penalty to the Target" part of the mod does not actually work in regards to reducing the hit chance of the ability the Covering Fire shot is reacting to. This happens because interrupted attacks do not reroll their hit chance. I've confirmed this behavior with hit chance logs and I'm sure it works like this.
RabidHobbit 2024. szept. 20., 17:56 
Is this mod safe to install/uninstall mid-save?
wilnemo35795 2023. júl. 24., 18:37 
In the config, whats the difference between an ability in the passive array and the active array?
wilnemo35795 2023. júl. 6., 17:21 
IS there a list of abilities affected by this mod that I can add to?
shiremct  [készítő] 2023. jún. 7., 18:35 
Yes, if the soldier also has the Covering Fire ability, their Return Fire shots will also benefit from the effects.
wilnemo35795 2023. ápr. 14., 20:32 
Does this mod also affect shots granted by the return fire ability?
Lt. Ruben 2022. szept. 24., 16:02 
i've just fully deleted the paragraph, i hope that works too? XD otherwise i'll just unsub and resub the mod :)
shiremct  [készítő] 2022. szept. 24., 15:31 
Yes, there is a config variable you can set to false for the aim penalty in XComAccurateCoveringFire.ini; set ENABLE_AIM_PENALTY = false to turn off the aim penalty while keeping the cover-ignoring bonuses.
Lt. Ruben 2022. szept. 24., 15:25 
but i guess i could just delete the aim reduction part out of your ini to make sure it doesn't duplicate?