Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción









An error has occured in mod's OnUpdate method.
Mod name: Detail - Allows colorable vegetation and custom render distance for props.
Assembly: Detail, Version=1.0.6766.42249, Culture=neutral, PublicKeyToken=null
Severity: Medium
System.NullReferenceException: Object reference not set to an instance of an object
at Detail.Detail.SetRenderProperties (.TreeInfo prefab) [0x00000] in <filename unknown>:0
at Detail.Detail.SetRenderPropertiesAll () [0x00000] in <filename unknown>:0
at Detail.Detail.ApplyProperties () [0x00000] in <filename unknown>:0
at Detail.DisableBlur.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
I was dealing a complete day lookign why Ploppables dissapear, I deactivate Detail mod and ploppables works as expected.