Garry's Mod
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rp_zapolye_v1 [Chernobyl-1][Materials]
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
199.000 MB
3 JUL 2018 a las 18:54
3 JUL 2018 a las 19:21
2 notas sobre cambios ( ver )

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rp_zapolye_v1 [Chernobyl-1][Materials]

Descripción
I said come in... Don't stand there!

Zapolye is a recreation of the original map build of Rostok from the S.T.A.L.K.E.R. games titled Chernobyl-1.

This map was commissioned for the Fusion Networks STALKER server, which you can find links below.

Features of this map:

  • Ambient sounds
  • AI noded
  • Usable fireplaces
  • 5 distinct locations for general RP. (Military Checkpoint, City, Abandoned Village, Ecologist Bunker, Underground)
  • Weather addon compatibility (The components are in the map, this doesn't mean it'll work with your server)
  • Almost entirely empty to allow decoration for roleplay.



This map was funded by myself and the community above. If you'd like to support us and fund other ventures / potential maps. Look below.

Donate

You can donate to the community here[www.paypal.com]
Send a gift to the mapper

Support

If you'd like to support the community in future endeavors such as our custom RP gamemode called "Fusion Theory". You may do so here[community.fusionnet.works]
or you can Join the Discord[discord.gg]
21 comentarios
funcledes 28 AGO 2021 a las 15:15 
fdsgrsñ},grd}´lhtdr´lhdtr.´ñ}tgeteñrtdh}lhl´ñ´lthpltrlp´relpge´plfre´pler+etgñ+trgñ´gtrñ´´r
variation70Z 2 JUN 2021 a las 13:10 
for a second in the support i thought fusion theory said Furry theory lol
狸EHoTeek~ 3 AGO 2019 a las 3:48 
CMaterialVar:GetVecValue trying to get a vec value for $envmaptint which is of type 1 как убрать?
Revy 28 JUL 2019 a las 20:22 
your fucking HDR $envmaptint isn't in brackets
Revy 1 JUL 2019 a las 13:00 
Ay am I gonna have to pry apart your map to fix this myself?
Revy 22 JUN 2019 a las 7:42 
Hello? It's kind of important - it clogs the console. I'd do it myself but I thought it'd be better to come to you first. I might have to check for errors for other addons and whenever I look at the fog it spams the message: CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1

specifically the "$envmaptint" which makes me think that it's the fog, and whenever I look at it (even in the tunnels) it does the same thing.
Revy 21 JUN 2019 a las 6:08 
@NuclearGhost
Do you know what the issue is and how I can fix it?
NuclearGhost  [autor] 21 JUN 2019 a las 2:11 
@Practo-Proko
You wrong
Kosminaut  [autor] 21 JUN 2019 a las 2:11 
NuclearGhost is the mapper, and he would know.
Revy 21 JUN 2019 a las 0:51 
hey Omni I believe the fog material for this map is causing material errors, specifically:

"CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1"

printing in console every frame, is there any fix for this?