Stellaris

Stellaris

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Just More Traits
   
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20 Mei 2018 @ 3:18pm
10 Jan 2019 @ 10:25pm
14 Catatan Perubahan ( lihat )

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Just More Traits

Dalam koleksi 1 dari EdFromEarth
Just More Stellaris
Item 15
Deskripsi
Features: 57 New Species Traits
This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' and 3-point 'Indelibe' traits now fill the gap between the 1-point 'Enduring' and 4-point 'Venerable' stock traits.

This mod was primarily meant to serve as a dependency for Just More Empires (Expanded), but it can stand on its own as well.

Compatibility: Pretty Much Everything That Doesn't Touch Traits
Thanks to ExNihil, this mod has explicit support for the CGM mod series, including CGM Buildings.

I can't promise this will play well next to other mods that change or add traits, but I'll work to build in discreet compatibility with some of the more popular such mods as I have time.

Positive Traits
2 Points Ascetic - Consumer Goods Cost -20%
1 Points Compliant - Governing Ethics Attraction +15%
1 Points Curious - Research Speed +5%
4 Points Fecund - Pop Growth Speed +20%
1 Points Flexible - Habitability +5%
1 Points Gardeners - Food +7.5%
1 Points Hardworking - Minerals +7.5%
3 Points Hardy - Habitability +15%
2 Points Harmonious - Happiness +10%
3 Points Indelible - Leader Lifespan +60 Years
2 Points Long-Lived - Leader Lifespan +40 Years
2 Points Migratory - Growth from Immigration +30%, Resettlement Cost -50%
2 Points Prodigious - Leader Level Cap +2
1 Points Prudent - Energy +7.5%
2 Points Ritualists - Unity +15%
2 Points Tenacious - Army Damage +30%, Minerals +7.5%
2 Points Unbreakable - Defense Army Damage +100%
2 Points Virtuosos - Leader Experience Gain +50%
2 Points Agribots - Food +20% (Droids & Synths)
1 Points Broadcast Directives - Governing Ethics Attraction +5%, Happiness +2.5% (Synths)
2 Points Hypervoltage Wiring - Energy +20% (Droids, Synths & Machines)
2 Points Nanodisassemblers - Minerals +20% (Droids, Synths & Machines)
2 Points Nanofabricated - Robot Build Speed +40% (Droids, Synths & Machines)
2 Points Nanoplastic Forms - Resettlement Cost -99% (Droids, Synths & Machines)
2 Points Procedural Intuition - Leader Experience Gain +50% (Synths & Machines)
1 Points Rapid Routing - Research +5% (Droids, Synths & Machines)
1 Points Reflexive Learning - Leader Level Cap +1 (Synths & Machines)
2 Points Robosexuals - Happiness +10% (Droids & Synths)
2 Points Subspace Omnibus - Robot Upkeep -20% (Droids, Synths & Machines)
2 Points Subliminal Coding - Unity +30% (Synths)
1 Points Templated Parts - Robot Build Cost -10% (Robots, Droids, Synths & Machines)
2 Points Ultrahard Materials - Consumer Goods Cost -50% (Droids, Synths & Machines)

Negative Traits
-2 Points Addled - Research Speed -10%
-4 Points Barren - Pop Growth Speed -20%
-2 Points Contrarians - Governing Ethics Attraction -30%
-2 Points Cynical - Happiness -10%
-2 Points Dimwitted - Leader Experience Gain -50%
-1 Points Dull - Research Speed -5%
-2 Points Ephemeral - Leader Lifespan -20 Years
-4 Points Exacting - Habitability -20%
-2 Points Extravagant - Consumer Goods Cost +20%
-2 Points Feeble - Army Damage -30%, Minerals -3.3%
-2 Points Fractious - Unity -15%
-2 Points Hunter-Gatherers - Food -15%
-1 Points Idle - Energy -7.5%
-1 Points Inattentive - Food -7.5%
-1 Points Lazy - Minerals -7.5%
-2 Points Lethargic - Minerals -15%
-3 Points Particular - Habitability -15%
-2 Points Rooted - Growth from Immigration -30%, Resettlement Cost +50%
-1 Points Sensitive - Habitability -5%
-2 Points Spendthrifts - Energy -15%
-2 Points Bespoke Circuitry - Robot Build Speed -40% (Robots, Droids, Synths & Machines)
-2 Points Massive - Resettlement Cost +100% (Robots, Droids, Synths & Machines)
-2 Points Opulent Design - Consumer Goods Cost +50% (Robots, Droids, Synths & Machines)
-1 Points Premium Components - Robot Build Cost +10% (Robots, Droids, Synths & Machines)
-2 Points Volatile Memory - Leader Experience Gain -50% (Synths & Machines)

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.

116 Komentar
chicken leg 22 Jun @ 11:38am 
does this work with 4.0?
Lugh 28 Agu 2024 @ 11:24am 
@misanthrope wouldn't skeptical make research take longer.

"Turns out the crust of the planet moves here's proof" rest of the society spends hundreds of years before they accept it.
Misanthrope 29 Apr 2024 @ 8:18pm 
@snail, I believe you're confusing cynical with skeptical. Cheers.
Snail Molester 9 Nov 2023 @ 2:47pm 
If you update, please make Cynical give +5% research speed.
Lordlony 7 Mar 2022 @ 7:04am 
Just More Traits 3.x Since the author for the moment has abandoned. DaTroll has made some updated successors.
Gamer of Indeterminate Gender 5 Des 2021 @ 12:06pm 
3.2?
Deviant 19 Feb 2021 @ 8:26pm 
Great mod. The only drawback is the complete mess in the trait sequence.
Dr Jimothy 20 Jan 2021 @ 8:58am 
Yo homie could I get my filthy hands on some trait IDs?
Jah 16 Jan 2021 @ 8:37am 
2.8?
Chuff Goon Wide Bore Drip Tip 30 Mei 2020 @ 11:10pm 
Works for me! Although I don't have Lithoids, so that might be why.