Arma 3
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Acoustic Guitar Mod
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Data Type: Mod
Tiedostokoko
Julkaistu
Päivitetty
4.359 MB
5.5.2018 klo 12.15
8.4.2022 klo 10.49
13 muutosilmoitusta ( näytä )

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Acoustic Guitar Mod

Kuvaus
Description

This mod is a port of Acoustic Guitar Mod for Arma 2 Made by USSRsniper [www.armaholic.com].
I think that this will be a good addition to immersion and roleplay in the game.
Also I've added options in Ace3 self interaction menu for turning on/off the guitar playing animation and playing songs during the game (The action only pops up when player has a guitar)
(Works on Multiplayer).

Original Arma 2 mod description on Armaholic

" It adds a guitar, and also the static animations for it. This addon also contains guitar player animation, static animations is "gitaraP", and non-static animation "gitaraPlay".
To use the animation use SwitchMove command. "


Requirements

None

Optional mods

Ace3 - for the ability to turn on/off the guitar playing animation and play songs via Ace3 self interaction menu during playtime.

Adding your own songs

I've made a tool which will create you an extension for Acoustic Guitar mod with your own songs!
You can download it here [github.com] and find usage instruction here [github.com]

Credits

USSRsniper - Original Arma 2 Acoustic Guitar Mod [www.armaholic.com]

Hubix - Arma 3 port and Ace3 functionality

Jnyu - Creator of songs used in addon, check out his youtube

Disclaimer

I've messaged Original Mod creator USSRsniper on Armaholic about uploading the port on workshop, however I haven't received a response from him. USSRsniper, if you have any objections regarding this addon's presence on steam workshop please message me and I hope that we will be able to work it out.

Suositut keskustelut Näytä kaikki (2)
12
27.3. klo 21.32
Acoustic Guitar Extension Creator support/issues
Hubix
1
11.3.2024 klo 8.44
Hey guys, i have one question.
Sinsa
183 kommenttia
Hubix  [tekijä] 14.9. klo 16.37 
Hey I'm just trying to help, completely vanilla is quite an ambiguous term so wanted to make sure. Hmm I tested the guitar mod with following mod list: CBA_A3, ace, Acoustic Guitar Mod. Opened mission editor, spawned m-atv and put guitar in its storage. Could take it out and put it as primary weapon of my character, I also could start animations and music playing via ace self interaction menu. Also could enter that m-atv with guitar equipped. So from my side it seems like everything is working fine.
Mira 9.9. klo 0.41 
Didn't i say completely vanilla? First i tried with all my mods which yes, webknight was there, then i tried with ONLY this mod and still the same, maybe i'll try uninstall webknight but that would ruin the whole Stalker/Metro experience without mutants.
Hubix  [tekijä] 8.9. klo 13.06 
Hey, do you use any webknight mods at the same time as the guitar by any chance?
Mira 6.9. klo 5.36 
Completely vanilla:
Can't put it in hands and cannot enter vehicles
Apa 12.5. klo 2.30 
Yeah, apologies I took a break from Arma. Here is list:
CBA_A3, Improved Melee System, 3den Enhanced, Enhanced Movement, Devourerking's Necroplague Mutants, Drongos Spooks and Anomalies, ace - simplified, Improved Craters, WebKnight's Zombies and Creatures, Deformer, Enhanced Movement Rework, WebKnight Flashlights and Headlamps and WebKnight's Two Primary Weapons.

I'm going to go on a limb and say it is one of the various WebKnight's mods. But they are crucial for the experience.
WA47K 4.5. klo 3.29 
So like, when I add the guitar to my character via zeus it is automatically unequipped and I just can't equip it at all, pressing 1 does nothing.
Hubix  [tekijä] 16.4. klo 9.55 
Ok, do you have any other mods loaded besides the guitar when encountering the issue? If yes then please list them.
Apa 16.4. klo 8.45 
Hi, so yes. All units ai or players are unable to get into vehicles (They get stuck midway into ground and get soft locked) and animations while inside vehicle are bugged. This happens with both quitar spawned in and without, so it only happened when the mod was loaded.
Hubix  [tekijä] 16.4. klo 5.29 
@Apa
Hey, is is the same issue as Colonial_Boy mentioned? Could you describe how does it exactly break all the vehicles in scenario when loaded?
Apa 16.4. klo 4.08 
Unable to use this mod currently as it breaks all vehicles in my scenario when loaded. Any workaround? (So same problem as some have already posted)