XCOM 2
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Multiple Faction Soldier Classes
   
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29 apr, 2018 @ 15:29
30 jun, 2018 @ 21:46
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Multiple Faction Soldier Classes

Beskrivning
Adds support for faction soldiers of different classes, so not every Reaper, Skirmisher, and Templar have to belong to the eponymous class. These are supposed to be fairly large resistance factions, so surely they'd have some diversity among their troops, right?

All newly generated faction soldiers will be randomly assigned a valid class for their faction, from the list defined in XComFactionClasses.ini. You can also change your faction soldiers' classes with MakeFactionSoldierAClass, which works like MakeSoldierAClass but actually works with faction soldiers.

Since you don't normally get all that many faction soldiers in the course of a game, you might want to install a mod to give you more, or just cheat: type GiveFactionSoldiers into the console.

This mod makes it possible to add new faction soldier classes, but does not itself add any. You'll need to install a mod that does or nothing will be any different! (If you don't want to play with all of these classes, you don't need to install them all. Just install the ones you're interested in!)

Supported Classes

Third-Party Classes
I didn't make any of these and I can't help you if you have a problem. Talk to that class's author.

It overrides X2Action_Loot to make Channel work right with other Templar classes, and it overrides UIOfficerTrainingSchool to make it possible to purchase GTS upgrades for alternate faction classes. If you don't care about that stuff, you can disable the overrides.

WOTC Only.
Populära diskussioner Visa alla (7)
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88 kommentarer
Dęąth Viper 6 mar @ 19:49 
Added some new Skirmisher Battle Masters ! Now if I could figure out how to disable to base game skirmishers from popping up that would be awesome... I dont want to delete them out of the configs though but just not be a viable upgrade candidate.
Dęąth Viper 6 mar @ 3:00 
Is there a way to make it so that vanilla faction heroes are not rolled? I'm planning on releasing a new mod that brings 2 new classes to each faction, but I want to disable the roll of the original faction. The 2 new ones will be replacing them.
WipVanRinkle 12 sep, 2024 @ 0:11 
found the comments in the files, its fixed now!
WipVanRinkle 12 sep, 2024 @ 0:08 
was running this fine and out of nowhere a conflict appeared with instant loot. son override about action loot
Jokerke 12 apr, 2023 @ 12:53 
Is there a way to disable the base faction classes?
Redundo 25 mar, 2023 @ 17:30 
I have an odd issue, the only new faction guy I get is reaper monk, but it's labled as a regular reaper and doesn't have the correct equipment locks. But if I keep adding in a ton new guys via console after getting lots of vanilla classes, i finally get the alternates with the correct labling and equipment.
Bunny 27 mar, 2022 @ 4:02 
Is this compatible with LWOTC?
Nero 9 dec, 2021 @ 2:04 
is there any way for me to let base hero classes still available other than the custom hero classes?
Haite 2 okt, 2021 @ 13:34 
Just to be sure, this mod adds the support, not automatically the feature right? This means that classes not supported won't show up in the best of the cases, I'm guessing
Valvatorez(Cox Cable = awful ISP 30 jul, 2021 @ 18:40 
After playing with the Templar Psion and Reaper Scythe it seems those two classes are bugged. As the Scythe loses his name and will somehow get all weapons for no reason. Psion has the wrong animations for Soulfire. As bullets appear from nowhere instead of energy ball. Don't know if the Skirmisher Heavy has any bugs but I would avoid PZs classes to be safe.

Mitzruti and most custom classes are fine though. Just avoid making anything without Shard Gauntlets a Templar. Animations will screw up.