Cities: Skylines

Cities: Skylines

219 beoordelingen
Parking spot dots
   
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Assets: Prop
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1.358 MB
29 apr 2018 om 13:41
30 apr 2018 om 11:43
3 wijzigingsnotities (weergeven)

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Parking spot dots

Omschrijving
Screenshots taken with Daylight Classic

Prop - Must be placed in a building for cars to park there!

Ever wanted to have parking spots on top of decals? Then these are for you! The white parking markers don't go well on top of other decals, because they're decals themselves. The decals will fight for which one is on top and the flickering is so annoying. The invisible parking markers can do the trick, but the booths aren't marked.

These are props and will sit on top of decals, so no flickering. They function as parking markers, so cars will park inside them (They have to be placed in a building like the default parking markers to work). They conform to the terrain, so no need to worry about the ground being completely flat.

The pack consists of two props - one prop with one parking spot and one prop with 3 parking spots. Overlap the outer dots to have them sit perfectly next to each other.


A special thank you
To my patron Pasi :D

Model
Tris: 144 & 72
Texture: 64x64

LOD
Tris: 96 & 48
Texture: 16x16

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder
13 opmerkingen
GUNSH0TS 17 feb 2023 om 13:49 
That might possibly be the problem, will try that! Thanks :)
Avanya  [auteur] 16 feb 2023 om 3:50 
@GUNSH0TS: Did you place only the props or did you place the buildings?
GUNSH0TS 15 feb 2023 om 9:54 
I was using TMPE advanced parking AI. Couldn't get anyone to park there, even with a need for parking space.
Avanya  [auteur] 2 feb 2023 om 4:46 
@GUNSH0TS: It doesn't attract visitors so you need something like TMPE's parking AI
GUNSH0TS 21 jan 2023 om 14:22 
Seems like nobody parks here, is it broken?
Avanya  [auteur] 26 mei 2018 om 7:20 
@Evo: That's because it conforms to terrain. That isn't something I'm gonna change as it then will look silly on anything but 100% flat terrain if I did. Might be worth asking on Procedual Objects about props that conform to terrain, but I'd wait a week or two for the dust to settle after the patch. The modders are getting A LOT of messages these days when things aren't working 100%. :)
하율 26 mei 2018 om 7:09 
Awesome! Speaking of it, I personally need it as a tactile marking for the end of a procedular object based 'ferry dock' on which car props are supposed to line up, pretending to board a car ferry. I tried turning your object into a procedular one, and I also tried it without it. I can't change it's Z-Axis. It only works on 100% flat terrain. Might there be anything you could do about that?

As you're probably aware, your mod is the only one on the worksop (at least, that I could find). Which is why I decided to try asking. I can totally understand if you'd like to keep its purpose as is. But as somebody deeply into detailing, with lots of things on my list, that don't even exist as assets, I can't help but take my chance at asking.
Avanya  [auteur] 26 mei 2018 om 2:09 
@Evo: That should be pretty easy for me to do. Atm I'm still chasing broken mods to help update the lists, but once the dust settles from the patch I'll have a look at it. :)
하율 25 mei 2018 om 21:50 
Would it be possible to get a single row version of these? To use them for other purposes? Such as tactile transitions from normal roads to pedestrian roads and the likes.
Doug 4 mei 2018 om 4:07 
exactly