XCOM 2
291 arvostelua
[WOTC] - Cloned Alien Rulers
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
2.786 MB
14.4.2018 klo 1.08
19.3.2024 klo 3.40
14 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
[WOTC] - Cloned Alien Rulers

Kuvaus
ADVENT managed to create clones of Dr. Vahlen's escaped test subjects. Great Commandy One help us all.

What this mod does is to make clones of Alien Rulers randomly appear as enemies at Force Level 20. Replacing their Ruler Reactions are Inhuman Reflexes similar to DerBK's Prime Aliens. As a bonus, once you performed the autopsy on the original Rulers, you can use the clone's corpses to create duplicates of the Alien armors.

Notes: these duplicates are currently separate from the original alien armors, take care when uninstalling this mod.

Inhuman Reflexes: Instead of taking actions after every XCOM move, the Alien Rulers now only take an action after taking damage.

For obvious reasons, this mod requires the Alien Hunters DLC.

Notes: in XComContent.ini, I disabled the helmets by default. To turn the helmets back on, simply delete the ";" from the helmet customization options.

Special thanks to DerBK for the Prime Reactions code.

This mod is for the WotC version of XCOM 2. The vanilla version can be found here.
Suositut keskustelut Näytä kaikki (2)
3
3.10.2018 klo 23.01
invisible AlienArmor Torso.
Nephalem
0
13.2.2022 klo 13.11
they gain an action point any time they take damage? (even poison etc)
JennyHime
79 kommenttia
Shuri-Sama 27.6. klo 21.27 
i lov this mod. one thing: inhuman reflexes seems to be capped at 4x each round. after that its not triggered anymore. is that a mistake or done by will?
OmG RoNIKS 17.12.2023 klo 2.04 
The mod needs a well-developed balance, otherwise there is no point in installing it
Zerlich 19.11.2023 klo 15.17 
The funny thing is that stupid phone game made this mod canon, because of first mission you're attacked by berseker queen xd
Torblorone 10.7.2023 klo 5.32 
That's XCOM baby!
Drakten 24.5.2023 klo 19.59 
That's XCOM baby!
Ashcrawler 27.10.2022 klo 19.00 
they have over twice the health the real rulers have and spawn in groups of 3 regardless of difficulty, how is this supposed to be balanced?
Diorande 19.7.2022 klo 10.41 
For some reason, when clone beta runs she gets inhuman reflexes everytime, it just spams the text and she has unlimited actions, fix?
arcanist 29.6.2022 klo 6.45 
Had a problem with my first clone encounter. It was a pod of 3 Berzerker Queens, on a sewer map with a Raider incursion SitRep. The first sighting was when they each took 3 swings at one of the raiders on the far side of the map (I have a pod-to-pod activation mod so fights can kick off without me needing to trigger them), and then they proceeded to stand there and do nothing for a few turns, even when the raiders started pouring lead down their throats.
Then once they started moving again, one of them triggered an overwatch shot from one of my troopers, then proceeded to dash off the map and run into the murky void forever, effectively softlocking my game (maybe; I gave up and exited after about a minute).
They kept throwing up "Ruler Reaction" notices with every action, and repeatedly while running.
I do have the Ruler Rework and Playable Rulers mods installed, if that has anything to do with this. Also, I have not encountered the true Berzerker Queen yet.
SuperDigga 14.6.2022 klo 23.56 
@TGCorp616 You DO have to show me this edit please!
TonyG616 4.6.2022 klo 15.14 
Thank you for this mod, i have edited it to be able to have a cloned Hive Queen with her guard