Arma 3
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PLP Materials
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Data Type: Mod
Mod Type: Structure, Terrain
Tamaño
Publicado el
50.044 MB
6 ABR 2018 a las 16:27
1 nota sobre cambios ( ver )

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PLP Materials

Descripción
Don't rely on anyone - Do it yourself!

This compilated set of simple construction materials was originally created as an addon
to be used exclusively with xCam. Now you can use it with Eden, too! Although i recommend
to use it sparingly in Eden Missions, due to the heavy performance hit in multiplayer when
using a lot of objects. All textures have been carefully crafted and handpainted by myself.

Please note:
If you already use xcam_metal.pbo, xcam_woodworks.pbo and xcam_glass.pbo you wont need this addon.


Disclaimer:
=================
Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.

Discusiones populares Ver todo (1)
0
25 JUL 2018 a las 16:10
Compositions
kullervo
57 comentarios
Skully hace 16 horas 
anybody know how to add music to a VBIED?Or an allah akbar?
NikiTret 28 MAY 2023 a las 12:22 
Hi I would like to inform you that this mod {ENLACE ELIMINADO} is using assets from your mod and presents it as it's own. This mod is pretty much a composition of stolen mods.
JusTaGamer 11 MAY 2022 a las 7:14 
My easy Solution. If you want that the Glass Objects have a break on Hit Effect then give your Glass Object a Name, as Example: Glass1.

Put this in the init Field of your Glass:

Glass1 addeventhandler ["hitPart", {Glass1 hideobject true;}];
rufengxiyu 13 ABR 2022 a las 7:16 
Well, actually, I want to use this module to improve the vehicle, just like the U.S. military refitted Hummer with a pile of steel plates in Iraq

Does your friend have anything like a grille Because I really can't find it
LED 14 FEB 2021 a las 6:27 
How to use this mod
rufengxiyu 4 FEB 2021 a las 21:58 
Can these materials only be edited in the editor? Can't they be used in Zeus?
John Harro 9 ENE 2021 a las 23:10 
Can't wait to turn the M113 into an armoured turtle instead of a roll of tinfoil
Sams 29 DIC 2020 a las 0:38 
Have you ever considered expanding this concept onto larger building elements? Like room-height wall segments, floors, stairs, doors, pillars, panelling etc? I know you can build pretty much anything with the current materials already, but bigger blocks could be less labour-intensive and more performance-friendly?

I can't quite picture how many material/size/type variations, i.e. objects, this would require but at least they would probably be fairly simple models.
poolpunk  [autor] 19 DIC 2020 a las 13:18 
@Crowdaddy - Yes, they are. Most of the time at least.
@b3lx - This is more or less still there for downwards compatibility, no update planned in this regard
Crowdaddy 19 DIC 2020 a las 11:53 
Are the ballistic properties modeled with these materials? Like will steal defeat ball ammo while the wood will not?