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S=x*(1+n)/2*n+y*(n*(n+1)*(n+2)/6)
x - LEADER_EXPERIENCE_REQUIREMENT_BASE_VALUE
n - this number is 1 less than LEADER_BASE_SKILL_CAP ( which is equal to LEADER_MAX_SKILL_CAP)
y - LEADER_EXPERIENCE_REQUIREMENT_SCALE_VALUE
in the game without the mod (hereinafter OG), to fully upgrade 1 leader, you need 54,000 experience. in the default mod there is much more
SteamLibrary\steamapps\workshop\content\281990\1320158755\common\defines\mll_defines.txt)
LEADER_BASE_SKILL_CAP and LEADER_MAX_SKILL_CAP are set to 25 (in OG 10),
LEADER_EXPERIENCE_REQUIREMENT_BASE_VALUE to 80 (so that in the end it comes out to exactly 50,000 exp) or 90 (53,000 exp) (in OG 100)
LEADER_EXPERIENCE_REQUIREMENT_SCALE_VALUE to 10 (in OG 300)
LEADER_SUBCLASS_CHOICE_LEVEL to 9 (in OG 4)
LEADER_DESTINY_CHOICE_LEVEL set any natural number between 10 and 25 (I did not change this parameter) (in OG 8)
LEADER_TRAIT_SELECTION_LEVELS to { 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 } (just all numbers from 1 to 25)
(((EXAMPLE)))
[Need DLC Galactic Paragones]
(NEW LINE) Subclass Level - 14
(NEW LINE) Destiny Level - 20
(NEW LINE) Veteran Traits - 5
I did (NEW LINE) just in case that Steam combine all of the lines
You can set the DLC Requirement in the Mod setting page