Hearts of Iron IV

Hearts of Iron IV

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Old World Blues: Support Robots and More 5.0.*
   
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25. úno. 2018 v 4.55
11. čvn. v 8.53
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Old World Blues: Support Robots and More 5.0.*

Popis
Features:
-Added 2 robot support companies unlocked from robotics research.
-Added Support Tank Company.
-Added 3 Special forces support units(Demolitionists, Fireteam and Anti-tank).
-Added 3 Power Armor support units(Demolitionists, Fireteam and Anti-tank).

Robots, Tank , SF and power armoured units should be deployed by decisions in "Additional Support Platoons" category.
Implants for non-robotic support units can be added by two decisions.

Load order with new launcher:
OWB Main mod
Old World Blues: Support Robots and More 5.1

If something wrong because to other mods move this mod below in list.

Support Russian Localisation.
Change: common/technologies/land_doctrine.txt,
So mod not work good with another mods which change those files.

Mod updated for 1.16. * Hoi4
For OWB 5.0.*
Not compatible with old versions of main mod.

compatibility patch for OWB: Tech Tree Rework
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2958016044
Populární diskuze Zobrazit vše (1)
4
24. dub. 2023 v 8.21
For bugs.
misha_archmage
Počet komentářů: 47
misha_archmage  [autor] 25. kvě. v 4.45 
@Rendor They not completed yet, it blank pattern
Rendor 24. kvě. v 12.50 
All support robots has same stats, also doesnt requires at, fire support or demolition equimpemt
Gorieus 13. dub. v 14.07 
now i understand, thx!
misha_archmage  [autor] 13. dub. v 12.31 
@Gorieus Russian localisation broken in base mod, can't do anything
Gorieus 13. dub. v 11.07 
Russian localisation is broken
dumbestgirlaliv 11. dub. v 16.47 
damn those are some old screenshots lol
SpardaSon21 10. dub. v 20.32 
Hey, figured I'd give you a heads-up to know that the OWB guys have commented out the c_t51b_pa_tech entry and the h_51b_pa_tech entry doesn't appear anywhere in their infantry tech file, leading to a ton of errors in the log, so you should probably delete those entries from support_robots_desisions.txt file.
|_| Clyax 18. lis. 2024 v 16.18 
@misha_archmage Yeah, I was wondering about it since there's a normal vs a motorized that gives higher bonuses. Made me wonder if there would be a build that lets you put more factories on robots/PA so you can have more momentum to stockpile them.
misha_archmage  [autor] 18. lis. 2024 v 4.09 
|_| Clyax Thought only about Combat Recon for special forces. Using PA in medical or logistic role is strange. Truck can move more than standard robot or PA.
|_| Clyax 18. lis. 2024 v 3.20 
@misha_archmage Makes sense. While I have you, have you ever thought about having specialized support companies for Logistics, Maintenance, Recon, and Medical? The game has alternatives for motorized versions of these companies which give their buffs like breakthrough/devense and hardness/armor. What if you did that but with PA and robots?

Figuring out how the stats of each equipment type would be the difficult part to get right, especially since the devs said certain companies are hard-coded to give buffs while others depend on the equipment. i still think it would be fun for nations that use primarily Power Armor or Robots instead of having to use normal or motorized.