Prison Architect

Prison Architect

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Manufactury 2.0
   
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4.2.2018 klo 7.09
16.5.2018 klo 2.04
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Manufactury 2.0

Kuvaus
Expand your prison with a Cotton Plantation and a Jeans Factory. Prisoners will tend cotton in your plantation, bring it to your factory and produce jeans out of spools of cloth.

This is an updated release of the broken and seemingly abandoned Manufactury mod.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=580096595

Credits go to Decamatus for creating the original!


USAGE
Research the Jeans Factory and Plantations. Build a Cotton Plantation with Compost from the Materials menu, place Cotton Plants and Garden Tables to store Compost, Fertilizer and Cotton. Build a Jeans Factory with Textile Mills and Sewing Stations. Start some reform programs to learn prisoners how to work in the new rooms. That's it!

NEW ROOMS
- Cotton Plantation: produces cotton for the Jeans Factory.
- Jeans Factory: produces spools of cloth and jeans. Supply of spools depends on the cotton production.

NEW MATERIAL
- Compost: found in the Materials menu.

NEW OBJECTS
- Cotton Plantation Control: place it in the centre of your plantation. Set the Harvest Hour and range (3-29 square tiles) with its buttons. You can also connect a DoorTimer to specify more harvest hours.
- Cotton Plant: place it around the Plantation Control. Will need Compost and Fertilizer which gets spawned at harvest hour near the Plantation Control.
- Sewing Station: produces jeans from cloth.
- Textile Mill: produces cloth from cotton.
- Small Table/GardenTable: to be used in Jeans Factory or Plantation.

NEW REFORM PROGRAMS
- Plantation: learn prisoners to tend/harvest cotton plants.
- Manufacture Safety Induction: learn prisoners to operate the Textile Mill and Sewing Station.

NEW RESEARCH
- Plantations: requires Prison Labour.
- Jeans Factory: requires Plantations.

NEW GRANTS
- Cotton Plantation: create a plantation.
- Cotton Production: harvest 1000 RawCotton.
- Jeans Factory: create a factory.
- Jeans Production: produce 250 jeans for exports.


IMPROVEMENTS
- Renamed Manufactury to Jeans Factory.
- Jeans Factory now requires a sector.
- Remotely managed Cotton Plants via Plantation Control.
- Cotton can be harvested at specific hours of the day.
- Script calculates game speed so it works the same on all map sizes.
- Removed old interface.spritebank and ui.png to make it compatible with latest version of Prison Architect.

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Suositut keskustelut Näytä kaikki (1)
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29.1.2021 klo 2.49
COMPATIBILITY
murgh
66 kommenttia
seabazian 17.8.2023 klo 17.36 
race schizm
Twisted_Code 6.9.2019 klo 14.13 
The ACLU wants to:
📍know your location
darren67 17.4.2019 klo 4.58 
@FENRIR - I thought that was where it was! Does it have an 'Overseer' and can the inmates get "a scoop of water"? All racist jokes aside...brilliant mod.
darren67 17.4.2019 klo 4.55 
...thanks, Boss.
BONUS DUCKS 13.4.2019 klo 10.59 
if you have more mods can you make a pack so evry mod in one mod
if so then yea i like this mod and i can bet nothing i will like the rest
murgh  [tekijä] 29.8.2018 klo 3.27 
Manufactury 3.0 with modded staff members and some bug fixes is available over here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1496865982

Manufactury 2.0 will stay online for older game builds, while version 3.0 only works with Update 14 and above.
Shacks 27.8.2018 klo 0.07 
ANy chance you can make a video? I can't get the mod to work.
murgh  [tekijä] 25.8.2018 klo 11.51 
I've heard about this bug before regarding other grants, but forgot what the solution was. Does cancelling the grant, save, quit, load, and start the grant again help?
Charly 25.8.2018 klo 11.18 
Hi, I can't seem to get the grant to complete. I need 1000 cotton, but I got to 10% and then it stopped, I guess. When I reloaded the game today it was back to 0. I played a few ingame days and even though prisoners are working, the cotton is not counted towards the grant.