Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
By default, steal teleports the unit to the target location and attempts to steal buffs from every unit one hex around it.
Toxic theft adds an inflict deadly poison passive to these abilities, so it makes steal also poison the affected units. (They will take blight damage each turn)
So, while this is a potential upgrade to the steal ability, the poison modifier will also apply to certain other abilities. And they will show this in their targeting tooltips if they are targeted abilities. This may include some abilities you want to use on friendly units, making the thief less useful for those abilities in particular. (Although a lot there depends on what items you find/craft)