Children of a Dead Earth

Children of a Dead Earth

79 beoordelingen
Community Future Materials Pack
3
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
34.312 KB
26 jan 2018 om 15:32
15 mrt 2018 om 21:12
5 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Community Future Materials Pack

Omschrijving
Why not have some future elements in the game? As CDE was set at 200 years later background?
Nanomaterials and fusion shouldn't be an issue, right?
This mod will add Fusion reaction for you to thrust your ship, and some IMBA nanomaterials(eg.Graphene). Feel free from those ultimate materials!
If the game does not have those materials after subside, try to go to the C:\Program Files (x86)\Steam\steamapps\workshop\content\476530, and copy all the .txt files to C:\Users\Your user name\AppData\Roaming\CDE\Mods\Data\Imports.

PS: The fusion reactions are treated as combustion reaction so that you can use them only in combustion rocket.
PS2: This mod also contains anti-matter reaction, although it's not that close to human civilisation yet.
PS3: I did not make this mod, but this was with the permission of Rocket Witch, so I think I have the right to upload this mod to the workshop.
41 opmerkingen
Fgdfgfthgr  [auteur] 22 sep om 20:44 
This seems to be a floating point issue (the numbers are too large) and we have no solution to it.
Antimatter Anihillation fuel will crash the game when you raise the stoichiometric ratio above 0.43~ which makes it pitifully weak compared to fusion thrusters simply because you cannot get anywhere close to the optimal ratio ( 1:1 )
Fgdfgfthgr  [auteur] 3 apr 2023 om 2:25 
No real way except changing to a Mac.
Cappiennie! 2 apr 2023 om 8:02 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo 29 mei 2022 om 8:55 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak 28 nov 2021 om 4:11 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 25 jul 2021 om 15:51 
Where is the material property for graphene stored?
bandit 19 jul 2021 om 21:04 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [auteur] 20 jun 2021 om 8:24 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees 31 mei 2021 om 23:28 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?