Children of a Dead Earth

Children of a Dead Earth

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Community Future Materials Pack
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26. jan. 2018 kl. 15:32
15. mar. 2018 kl. 21:12
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Community Future Materials Pack

Beskrivelse
Why not have some future elements in the game? As CDE was set at 200 years later background?
Nanomaterials and fusion shouldn't be an issue, right?
This mod will add Fusion reaction for you to thrust your ship, and some IMBA nanomaterials(eg.Graphene). Feel free from those ultimate materials!
If the game does not have those materials after subside, try to go to the C:\Program Files (x86)\Steam\steamapps\workshop\content\476530, and copy all the .txt files to C:\Users\Your user name\AppData\Roaming\CDE\Mods\Data\Imports.

PS: The fusion reactions are treated as combustion reaction so that you can use them only in combustion rocket.
PS2: This mod also contains anti-matter reaction, although it's not that close to human civilisation yet.
PS3: I did not make this mod, but this was with the permission of Rocket Witch, so I think I have the right to upload this mod to the workshop.
41 kommentarer
Fgdfgfthgr  [ophavsmand] 22. sep. kl. 20:44 
This seems to be a floating point issue (the numbers are too large) and we have no solution to it.
Gazingus Dingle Bordaviq VI 22. sep. kl. 8:43 
Antimatter Anihillation fuel will crash the game when you raise the stoichiometric ratio above 0.43~ which makes it pitifully weak compared to fusion thrusters simply because you cannot get anywhere close to the optimal ratio ( 1:1 )
Fgdfgfthgr  [ophavsmand] 3. apr. 2023 kl. 2:25 
No real way except changing to a Mac.
Cappiennie! 2. apr. 2023 kl. 8:02 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo 29. maj 2022 kl. 8:55 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak 28. nov. 2021 kl. 4:11 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 25. juli 2021 kl. 15:51 
Where is the material property for graphene stored?
bandit 19. juli 2021 kl. 21:04 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [ophavsmand] 20. juni 2021 kl. 8:24 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees 31. maj 2021 kl. 23:28 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?