XCOM 2
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[WOTC] Playable Titan Armor
   
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86.045 MB
25 jan 2018 om 13:32
4 jan 2020 om 11:40
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[WOTC] Playable Titan Armor

In 1 verzameling van MrShadow
CreativeXenos WOTC mod collection.
53 items
Omschrijving
-- Mod by Team CreativeXenos --
-- Blender, SDK and Modbuddy : Super awesome totally not fat just big boned : ObelixDk
-- Textures : Mr Kablamm0fish --
-- Coding and conceptual idea : Shadow79 --
-- Coding : Musashi --


The Titan Armor is a tier 4 armor that can be built after you complete the Assault Powered Armor Tech that will unlock after you complete the Andromedon Autopsy.

There are 2 forms of Titan Armor. The Titan and Grand Titan versions. You'll need the Titan and other supplies to upgrade to the Grand Titan.

Both have immunity to all poisons, acid and fire. The Titan Armor has a Titan Strike ability that is a melee based ability and the Grand Titan has a Grand Titan Strike which is a stronger version of the Titan Strike. The Titan Armors are comparable to the Titan Armor from XCom EU in both HP and Armor given to the soldier. These Armors are meant to tank up the soldier a lot!!

Stats for both versions are below.

[PlayableTitanArmor.X2Item_TitanArmor]
;Soldier Equip UI - Labels
TITAN_ARMOR_HEALTH_BONUS = 8
TITAN_ARMOR_MITIGATION_AMOUNT = 3
TITAN_ARMOR_MITIGATION_CHANCE = 100

GRAND_TITAN_ARMOR_HEALTH_BONUS = 10
GRAND_TITAN_ARMOR_MITIGATION_AMOUNT = 4
GRAND_TITAN_ARMOR_MITIGATION_CHANCE = 100

[PlayableTitanArmor.X2Ability_TitanStrike]
TITANSTRIKE_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 1, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
GRAND_TITANSTRIKE_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
TITANSTRIKE_RADIUS = 4
GRAND_TITANSTRIKE_RADIUS = 6


PLEASE DONT FORGET TO RATE THIS MOD!!

Populaire discussies Alles weergeven (3)
15
12 dec 2021 om 17:19
BUG REPORTS HERE PLEASE!!!
MrShadow
0
24 sep 2021 om 4:12
Russian Transaltion
Aks
0
5 jan 2020 om 7:39
chinese translation
廣東陳奕迅
189 opmerkingen
Lux Manifestus 20 sep 2024 om 13:06 
The armor should have some weaknesses, balance-wise. Perhaps some mitigation of mobility or dodge?
4rrakis 28 mrt 2024 om 2:31 
Mod Jam disables the Grand version completely to leave room for the Metion battle armor from the Custodian mod.
Soulfire72 28 mrt 2024 om 0:52 
Is there any information on what specific "supplies" are needed for the Grand version? Playing on Mod Jam and researched all the armour projects/research, but I can only build the normal Titan version (already got 1 from the initial research)
Crimson Nova 19 sep 2023 om 5:03 
amazing mod! is there a way to add stats to the armor? like, for example, mobility?
Kinsect 30 dec 2022 om 15:08 
Say does this work with the Strategy Overhaul mods?
Mr Dust 18 nov 2022 om 1:01 
I note that there is an "Energy Core" item that can be built in Engineering that says it is needed to power the ability of the Titan Armour, but s'far as I can tell I'm able to use the Grand Slam without it. That and I assumed that the Energy Core was utilised via the "Upgrade Equipment" tab and added to the armour that way but t'was 'no bueno'.

Sooo... is the Energy Core used for another ability that is only visible once it is properly added or...? Am confused. :(

GREAT visuals btw! :D
TT-84 [FIN] 31 okt 2022 om 6:47 
In addition to Assault Powered Armor Tech and Andromedon Autopsy, I also had to research Powered Armor to build Titan Armors. Is it supposed to be like this?
Dęąth Viper 19 okt 2022 om 16:58 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios 15 mei 2022 om 8:31 
There are two main ways;
1) use a mod to allow any cosmetic on any armour like Unrestricted Customisation Redux
or
2) ALOT of config editing adding other cosmetic options to the XComContent.ini for this armour type
.l3lackstar. 14 mei 2022 om 19:32 
When I wear this, the only thing I can change cosmetically is the head. When I go to change anything else, the only options that show up is the titan/grand titan armors. Any way to remove that limitation?