Cities: Skylines

Cities: Skylines

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Brick Wall 1 network
   
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Assets: Road
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1.708 MB
2018 年 1 月 21 日 上午 3:36
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Brick Wall 1 network

在 Lost Gecko 的 1 個收藏中
Networks
16 個項目
描述
Brick wall Network based on the vanilla Castle Walls ruins (currently found in the water structure tab - to be fixed).
Height: 2.5m by default. Can be raised up to 3.5m with the Move It! mod (link below). Follows the terrain but doesn't flatten it, so it can be raised and lowered without moving the ground.
The nodes are tiny (not much I can do about it), which can make them difficult (but not impossible) to select by hand. Use Move It!'s box select filter for easier results.

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been 8 times bigger for the same result.

Map: Bandit's Nest - Map theme: unreleased - LUT: Relight Neutral - Relight settings: brightness 0.5 - gamma 0.5 - contrast 0.5
Model (segment 64m / node)
main model
tris: 202 / 24
textures: 512x512 (diffuse-normal-specular-color-illumination)
LOD
tris: 202 / 24

My Workshop page
Simtropolis forum thread[community.simtropolis.com]
52 則留言
Troy Havok 2018 年 9 月 28 日 上午 11:08 
I got the same answer from Avanya. Thanks, though.
Lost Gecko  [作者] 2018 年 9 月 28 日 上午 1:27 
@Malvictis It's not possible to make quays that thin because of how the game terraforming works, it would need to be wider… Besides I'm not really interested in making such thing right now...
Troy Havok 2018 年 9 月 27 日 下午 4:58 
I asked Avanya already, but I thought I'd ask you as well: Would it be possible to make these interact with the ground like quays do? It would be awesome for detailing.

https://imgur.com/a/RGU9j7g

Something like that. Also, what church is that in the screenshots?
Lost Gecko  [作者] 2018 年 9 月 11 日 下午 10:45 
Weird. The circles for the nodes are tiny so it's possible to not see them, did you press Move It's bulldoze button anyway after the selection? In that cas I really have no idea what's happening.
bitsaul 2018 年 9 月 11 日 上午 3:54 
@Lost Gecko: To test, I built a small wall section in the middle of a city tile and used the marqui to select the entire tile and it still didn't select any portion of the wall, node or otherwise. I have all options for selection turned on in Move It! so I'm kind of stumped as to where the nodes are hiding.
Lost Gecko  [作者] 2018 年 9 月 11 日 上午 12:38 
@bitsaul as mentioned in the description the nodes are very small so it's easiest to use Move It to select them with the box select tool, them bulldoze your selection.
surf2explore 2018 年 9 月 7 日 上午 11:29 
Also not with the Move-it mod ?
bitsaul 2018 年 9 月 5 日 下午 9:53 
Looks awesome but after placing it aI was unable to delete it without using the "Better Bulldoze" mod. Can't select or manipulate or erase it by any means I could find. That a feature or a bug?
Lost Gecko  [作者] 2018 年 5 月 31 日 下午 1:39 
@astronaut24 I'm afraid not, since the texture isn't made to be tiled vertically...
CBQ Fanatic 2018 年 5 月 31 日 下午 12:10 
would it be possible to make a taller version to put under roads as supports?