Arma 3
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goko ballistic impact
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Data Type: Mod
Mod Type: Mechanics
Bestandsgrootte
Geplaatst op
Bijgewerkt op
3.883 MB
18 jan 2018 om 14:36
13 okt 2018 om 12:54
13 wijzigingsnotities (weergeven)

Abonneren om te downloaden
goko ballistic impact

Omschrijving
A.K.A head traumas.

Damage mechanics implementation for arma 3: designed to simulate hmd & headgear destruction with headshots.

Website/Repo: https://github.com/the0utsider/ballistic-impact
Bohemia Interactive forums thread [forums.bohemia.net]

Requirements: None
Version: v1.15
Signed: Yes
Has to be loaded both on server and on client in order to work on MP

Features:
  • Visual effects for bullet hit on metal surfaces: 3 different profiles (low, normal, high) for "particles" under Video Settings.
  • Brand new mechanic for A3: headshots destroy head gear according to bullet caliber.
  • Brand new visual and audio effects.
  • Doesn't kill performance - almost zero impact
  • Randomized particle effects for authentic simulation
  • HMDs can be broken with a non fatal shot. This depends on used weapon type and damage value.
  • Helmets can be removed & destroyed with caliber equal to and/or higher than 7.62
  • Other factors such as helmet's armor level taken into account with weapon caliber for a better simulation
  • 5 different sound effect for HMD destruction played random each time
  • 12 different sound effect for headshots
  • Performance: demand of this add-on is minimal as It uses no loops and nothing is added to Arma scheduler

Options:
  • CBA is not mandatory but you can have addon options menu if you have CBA loaded
  • Variables and their defaults for editing without cba:
    profileNamespace getVariable "gokobi_var_AllowedCaliber";
    profileNamespace getVariable "gokobi_var_onoffswitch";

Description:
Headshots on unit cause removal of protective glass, head mounted display and/or helmet of unit depending on damage and armor level, spawns particle effects accordingly.
Factors such as Item present or not, helmet's armor level, weapon caliber and 'chance' taken into account in order to simulate custom particle FX.

Included Files:
gokmen.bikey
goko_BI.pbo
goko_BI.pbo.gokmen.bisign

Thanks: Hamza 'ElKappucino' for helping with artwork and testing
I RexCityRx I for testing and ideas
654wak654 for support.
Bohemia Interactive for creating Arma.

License: Covered under APL-SA[www.bohemia.net]
Feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and acknowledge the original author in any derivative works.
Reuploading this is not allowed

Populaire discussies Alles weergeven (1)
4
8 apr 2020 om 8:13
Bug report
0utsider
193 opmerkingen
FreeSoldja 3 sep om 22:02 
Seriously there is no bulletHole mod like this 2004 game yet for arma 3?:
https://imgur.com/a/h5celYc
neck hurt 28 dec 2024 om 11:37 
compatibility with ace advanced ballistic???
ProsanltArgle 31 okt 2024 om 4:15 
Niceeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!
WOULINX 15 aug 2024 om 11:58 
can you do that to normal hats and equipments as well. some of them will be destroyed and some of them not when you headshot they will fly off from his head to the ground, depends on if your bullets went through the hat or not. or if it is hard to do that you can add as a chance factor.
Commander 18 mei 2024 om 20:20 
Is there any way [Mission file - CBA side] to remove the destruction of headgear upon hit or at least decrease the chance of it?
Redarmy 3 apr 2024 om 4:44 
Just to make aware. this mod will effect any event handler on position HEAD. It will overide them.
Ava 10 nov 2023 om 8:08 
goko_4orta
Redarmy 7 okt 2023 om 6:54 
kiba3x try this EH on a unit

player addEventHandler ["HitPart",
{
(_this select 0) params ["_unit", "_shooter", "_bullet", "_pos", "_vel", "_hitLoc"];
if ((vest _unit) != "") then
{
{
if (_x == "pelvis" || _x == "body" || _x == "arms" && 20 > random 100) then
{
removeVest _unit;
};
} forEach _hitLoc;
};
}];

it gives a random chance of vest being removed on hit
kiba3x 4 aug 2023 om 6:32 
If you add destroying vest this will be the ultimate mod.