Cities: Skylines

Cities: Skylines

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NotSoRocky Hills Map Theme
   
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37.899 MB
10 jan 2018 om 14:45
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NotSoRocky Hills Map Theme

In 1 verzameling van Khanador
Donostia-San Sebastian one click collection
23 items
Omschrijving
I always lacked good looking, realistic theme with less rocky cliffs. There are some that have good textures and I ussually used Theme Mixer mod to mix textures from various themes. The downside was, I never really remembered which texture is from which theme and I lacked one good theme that fits my needs. It gave me motivation, despite not really liking theme editor, to finaly create and release new theme.

Screenshots above were taken on my new map - Donostia - San Sebastián.

Click HERE for european version of this Map Theme.

Overview

NotSoRocky Hills is temperate based map theme. I used a few custom, new textures with various levels of transparency to achieve effect I like.

The texture I focused most is of course cliff texture. It took me a couple hours to find good base images on the internet and create good looking, high resolution, seamless cliff texture with transparency which gave alpha blending that satisfied me. Thanks to this, mountain slopes are no more fully covered with rocky cliffs. Actual rock starts on steeper slopes, much higher than in default themes.

A few other textures has been changed and adjusted to achieve natural look. Some of you might find overlay of resources too bright or too dark, but I personally like more contrast and I just think it looks good. Feel free to test it and give feedback. I see no problems updating this theme as long as it remains satisfying to me.

Visual recommendations

I strongly suggest using Daylight Classic mod by Bloody Penguin. It gives much more natural look to the game and I think most LUT and theme creators suggest using it. The theme is playable without it, but in my opinion it does not look as good as with this mod.

The other option is to use Relight mod which gives you more possibilities to tweak lighting ingame and comes with a pack of nice looking LUTs.

And finally, Ultimate Eyecandy mod for even more options to adjust visuals to whatever you like.

My pick for color correction LUT for this theme is good old Definite Vision LUT by Captain Soap, which is one of my favourites as well and all of the screenshots above were taken using this LUT. I have tested a couple most popular LUTs and the theme looks well in most, so feel free to test it out and find the one that fits your needs.

Enjoy! :-)
35 opmerkingen
teonedevski 15 mrt 2023 om 3:14 
Does this work on mac? ive been having issues with the rock textures when starting a game with a map based on this
dxt.mm4 29 dec 2022 om 10:44 
When I tried to make a new city this map theme did not load and its theme was vanilla. I tried retrying the city many times but the theme was not loaded? Is there anything I can try to do???
Fulanodetal 25 dec 2022 om 9:43 
LOD tells me that a bunch of textures and else are missing when I load a fresh version of the map.
Anyone?
Long En 1 feb 2022 om 7:14 
公园人行道的毁坏纹理很奇怪,太丑了,系统可以更新一下,那样就更完美了,谢谢
Evil Dave of Canada 25 jul 2021 om 4:12 
Looks nice. Time will tell.
Anapu 7 mei 2021 om 1:25 
Thank you for your wonderful work !!! Thanks to you, I was able to create this pretty map:
Cigales - French riviera
lagosite13 7 dec 2020 om 2:15 
Nice!
Cylun 18 nov 2020 om 4:09 
System.Reflection.TargetParameterCountException: parameters don't match signature
MRG 21 okt 2019 om 17:28 
okay, thanks a lot again, did some testing and like you said it's really difficult to get a good result
Khanador  [auteur] 21 okt 2019 om 12:02 
@Madnit_Rutscher transparency of texture itself (alpha channel or whatever). The texture image itself should be transparent. As far as I remmeber, for this theme, I firstly did detailed changes of transparency for certain parts of the image like some rocks, spaces between rocks etc. I played a lot with it to get satisfying effect. Next I was messing up with general transparency of image to get alpha blending (the wat that grass blenrs through the image) on slopes that satisfied me. Overall, this single cliff texture took me a few hours of work :-)