RimWorld
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People Can Change
3
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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27.009 MB
2018년 1월 4일 오후 1시 25분
2025년 10월 25일 오후 1시 05분
업데이트 노트 57개 (보기)

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People Can Change

설명
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change.

Overview:
Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be changed in the settings but defaults to 4)
Traits can be lost (minimum traits also configurable)
Traits with multiple degrees can change degrees

Note: the "old trait selector" system makes a few decisions for you about which traits can and can't change. This was removed in favor of giving greater control to players. See the mod's file "Old Selector Description" for details.

Fully compatible with modded traits! Select which traits can be gained/lost in the mod settings.

Events may cause a colonist to change their ways (e.g. a colonist is happy for a while and gains optimist):
-Once a pawn is happy or about to break CONSTANTLY for long enough, they can gain Optimist or Depressive. It's about a once-per-quadrum timer for a 1 in 2 chance (average 2 quadrums to occur), which happens quicker if they're in a better/worse mood. If their mood ever dips below 70/above minor break, the count resets.
---This can be turned off in the mod settings due to unpopularity
-Pawns have a small chance to become Cannibal when consuming human meat (1 in 100 for cooked meat, 1 in 300 for raw).
-Pawns with Body Purist have a 1 in 3 chance per quadrum to grow accustomed to their new body and forget their body purism. There's an additional 1 in 3 chance (1 in 9 total) to then become Transhumanist, but this is unlikely because they're going against their previous belief so strongly.
-More changes may be added in the future!

Supports versions: 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0 (1.5- no longer actively developed/receiving new fixes)

Can be added to any existing save file! Can also be removed from a save file, although you may get a one-time error until you save the file again (which you can safely ignore).

Comment any bugs or suggestions! (especially bugs)
I made this mod a long time ago and it's kind of a mess, so there probably won't be many more major updates.

Huge thanks to SY1102 for translating this mod into traditional Chinese! If you'd like to integrate a translation into the mod, let me know, otherwise feel free to make a separation translation workshop item without my involvement
인기 토론 모두 보기(8)
6
2025년 7월 29일 오전 8시 56분
Issue when changing settings
Girth Certificate
15
2020년 6월 6일 오전 9시 45분
Performance issues
ELLIOTTCABLE on Discord
8
2021년 2월 15일 오전 10시 36분
No longer compatible with Psychology 1.2(unofficial version)
Taemaly
댓글 604
BorB 2025년 10월 27일 오후 12시 14분 
awesome! <3
Deankiller Turnupseed 2025년 10월 25일 오후 8시 54분 
hallelujah
vexxn0va 2025년 10월 25일 오후 3시 06분 
@battlemage64 THE GOAT HAS RETUURNED WITH PEAK ONCE MORE, HURRRAH!
battlemage64  [작성자] 2025년 10월 25일 오후 1시 07분 
Hello all! The mod is finally updated to 1.6! Thank you all for your patience and compliments :)
Deankiller Turnupseed 2025년 10월 19일 오전 4시 01분 
cant wait for this banger to return
疯狂口人魔 2025년 10월 19일 오전 3시 37분 
i will keep waiting till the update come : )
vexxn0va 2025년 9월 10일 오후 12시 15분 
take all the time you need!!
battlemage64  [작성자] 2025년 8월 22일 오전 8시 07분 
Have not been able to yet, I may have to try a fully new build system since it seems the problem is with my specific dotnet compiler 😭
Thank you all for your patience
Sithgrim 2025년 8월 21일 오후 8시 30분 
Looking forward to the update. Hope you were able to sort out all the problems Microsoft caused you.
Baron von Silberthal 2025년 8월 9일 오전 9시 12분 
Thx alot!