Arma 3
375 ratings
KLPQ Music Radio
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
83.999 KB
23 Dec, 2017 @ 5:03pm
7 Jan @ 6:25pm
7 Change Notes ( view )

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KLPQ Music Radio

Description
This is a configurable music radio mod.
It provides an ability to play music inside of the vehicles. How it works in-game and how to configure it for your community is explained in the videos above.
Mod itself doesn't come with any music. It's up to you to add anything you want.
Check readme for more info about the mod.

-- Readme.
https://github.com/rebelvg/klpq_musicRadio/blob/master/README.md

-- Threads.
https://forums.bistudio.com/forums/topic/203641-klpq-music-radio/

-- Made by KLPQ.io
Rebel - configs, scripting, tools.
Facel - icons.
Popular Discussions View All (8)
5
12 Jan, 2022 @ 10:51am
KLPQ Compatible Mods
Arend the Bastard
1
10 Aug, 2021 @ 5:02am
No Positional audio when exiting vehicle
[STIVAN]Mahogny
1
9 May, 2021 @ 3:49am
Loudspeaker Fix (Maybe)
Probably Evan
248 Comments
Burrtango 21 Aug @ 7:26pm 
Hey Rebel, huge ups for this mod, I really appreciate it. Excellent work - setting it up is relatively easy once you understand the process.

From your tutorial video, it seems possible that you could structure the file system to have multiple radio stations - is this true? Is it possible to package the mod so that you can select between radio stations? Or is that a limitation of this mod?
Sir_Logan 18 Jul @ 9:45am 
I'm having trouble getting this to work on my dedicated server. When in singleplayer or hosting myself it works but when hosting a dedicated server, the radio will not turn on. I can get in a car and see the option to turn the radio but it just won't turn on. Any help with this would be appreciated!
rebel  [author] 4 Jun @ 4:42am 
@martin509 oh I see. yeah, that'll work. I'll apply this to the next update.
Capitalist Pig 3 Jun @ 8:24pm 
Still waiting for someone to make a Marty Robbins radio
martin509 28 May @ 11:54am 
In fn_postInit.sqf:

player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret"];

if (_vehicle getVariable ["klpq_musicRadio_radioIsOn", false]) then {
playMusic "";
[_vehicle] call klpq_musicRadio_fnc_startRadioPositional;
};


}];

That's all the change you need to make.
rebel  [author] 28 May @ 3:38am 
@martin509 unfortunately, afaik there's no way to stop only radio music, you are correct, playMusic "" will stop all music playing.
rebel  [author] 28 May @ 3:37am 
@Lurkoid you can actually force themes if you're a missing maker.
martin509 21 May @ 11:05am 
Hello, this mod has a minor bug: when exiting a vehicle, the mod always does `playMusic "";` regardless of if it is actually playing music from the radio. This means that any music being played in the mission is stopped when dismounting a vehicle. Other than that, the mod works great, thank you!
Lurkoid 15 May @ 11:39am 
I should also add that I'm trying to use this with Antistasi Ultimate like the other guy below, so I don't know if I can the theme controls to the mission either
Lurkoid 14 May @ 7:30pm 
I see, I thought there'd be an option to atleast pick which theme to play on the radio since there was the option to pack the .ogg files into separate themed folders