安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have a small bug report, revolving around great works of writing. When playing as Alfred, conquered cities with holy sites, whether they were already built or subsequently built by the player, don't gain the extra slots in their buildings for great works of writing. Also, when you become suzerain of Anshan, it seems that the science bonus doesn't stack on the great works, and you actually LOSE Alfred's science bonus entirely if you lose suzerainty.
Otherwise the design is tight and all the abilities come together really coherently to make a clear path through the game. Great work as always!
I'll try to add the loyalty overlay graphics at some point, if i can figure out a way to do so with the files i do have access to, but it's not a priority. I hope you can enjoy the rest of the mod fully without two loyalty graphics.
The Burh is only buildable by the Thegn and Military Engineers, but it makes up for it by having fancy new yields and abilities.
The Minster is now actually one-per-city as intended. And Offa gets some diplomatic favor for holding capitals too. Bear in mind this only alleviates the negative of holding Capitals BUT you do get a positive favor gain from taking city-states.
Also slapped some new agendas in there that are more unique then the originals.