Arma 3
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Actionbuilder
   
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Data Type: Mod
Mod Type: Editor Extension
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23 Nov 2017 @ 8:04am
26 Jan 2018 @ 12:02pm
8 Catatan Perubahan ( lihat )

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Actionbuilder

Dalam koleksi 1 dari Raunhofer
LDD Kyllikki
Item 7
Deskripsi
Actionbuilder

Actionbuilder is a powerful mission creation extension for Arma 3. Actionbuilder enables dynamic
unit spawning, new kinds of waypoints, practically higher AI count and other benefits with as little effort as possible.

No scripting required!

Enables
- Dynamic unit spawning.
- Generally faster mission creation.
- Easy way to create extremely randomized missions.
- Practically higher maximum AI count.
- Ways to drastically improve performance.
- Infinite waves of enemies.
- Automatic building populating.

Additional Features
- Headless Client support.
- Full 3D editor support.
- Safe zones for player-free spawning.

How to use it?
- Actionbuilder Quickstart[github.com]
- Waypoint Types[github.com]
- Repeater Examples[github.com]
- Example mission: templates[github.com]
- Example mission: co 08 dry valley[github.com]

Notes
- Creates a dependency. Both the server and the clients (players on your server) need to have Actionbuilder installed.

Special Thanks
- LDD Kyllikki for years of playtesting and feedback.
- Mkz for the original logo graphic.
Diskusi Populer Lihat Semua (8)
37
21 Agu 2024 @ 10:16am
Technical Support
Raunhofer
19
12 Jan 2018 @ 7:42am
Suggestions
wavinautomaticguns@nuns
7
25 Des 2017 @ 6:07am
Portal spawning issue
Haloslayer
233 Komentar
kgp227 30 Des 2024 @ 5:01pm 
Is it possible to deactivate a portal via a unit entering a trigger? I know there is an option for this when a player is within a certain radius of a portal. However, I want to get the same effect with any blufor unit.
Kaarlo 19 Feb 2024 @ 12:15am 
How do i use LAMBS waypoint with this mod?
Zabolotniy 17 Des 2023 @ 6:07am 
There is one long-standing problem. The technique respawns only after its destruction. If units leave the tank and are killed, until the tank is destroyed, it will not respawn.
Hannibal 26 Okt 2023 @ 1:33pm 
Instructions very detailed. Looks great thanx
[+| CL rautamiekka 20 Agu 2023 @ 11:20am 
@Mr Noseybonk

Like what ?
Mr Noseybonk 19 Agu 2023 @ 12:54pm 
Sorry but I don't know how to use this, and those instructions on github are just less than useless gibberish.
Raunhofer  [pembuat] 1 Jul 2023 @ 12:58am 
Yes. Make a trigger and use the "condition" clause: this && SOMEVALUE == true
With triggers you should be able to do all kind of restrictions and rules.
A Table 23 Jun 2023 @ 11:03pm 
Hey was wondering if you can restrict repeaters with both a trigger and the inbuilt value
Raunhofer  [pembuat] 3 Jun 2023 @ 7:39am 
@KordoX I tested the ab_examples and did not have FPS drops with any of the flagpoles despite waiting. Multiplayer, Linux Dedicated Server.
Raunhofer  [pembuat] 3 Jun 2023 @ 7:18am 
@KordoX can you provide more details? Is this a Windows or Linux server? How fast does the FPS reduce? Have you tried without other mods? Perhaps it's a compatibility issue with some other mod.

It is always possible that some Arma 3 update has changed something that's causing Actionbuilder to malfunction, but this would be the first reported case.