Arma 3
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Actionbuilder
   
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Data Type: Mod
Mod Type: Editor Extension
Tiedostokoko
Julkaistu
Päivitetty
293.835 KB
23.11.2017 klo 8.04
26.1.2018 klo 12.02
8 muutosilmoitusta ( näytä )

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Actionbuilder

1 kokoelmassa, tekijä Raunhofer
LDD Kyllikki
7 luomusta
Kuvaus
Actionbuilder

Actionbuilder is a powerful mission creation extension for Arma 3. Actionbuilder enables dynamic
unit spawning, new kinds of waypoints, practically higher AI count and other benefits with as little effort as possible.

No scripting required!

Enables
- Dynamic unit spawning.
- Generally faster mission creation.
- Easy way to create extremely randomized missions.
- Practically higher maximum AI count.
- Ways to drastically improve performance.
- Infinite waves of enemies.
- Automatic building populating.

Additional Features
- Headless Client support.
- Full 3D editor support.
- Safe zones for player-free spawning.

How to use it?
- Actionbuilder Quickstart[github.com]
- Waypoint Types[github.com]
- Repeater Examples[github.com]
- Example mission: templates[github.com]
- Example mission: co 08 dry valley[github.com]

Notes
- Creates a dependency. Both the server and the clients (players on your server) need to have Actionbuilder installed.

Special Thanks
- LDD Kyllikki for years of playtesting and feedback.
- Mkz for the original logo graphic.
Suositut keskustelut Näytä kaikki (8)
37
21.8.2024 klo 10.16
Technical Support
Raunhofer
19
12.1.2018 klo 7.42
Suggestions
wavinautomaticguns@nuns
7
25.12.2017 klo 6.07
Portal spawning issue
Haloslayer
233 kommenttia
kgp227 30.12.2024 klo 17.01 
Is it possible to deactivate a portal via a unit entering a trigger? I know there is an option for this when a player is within a certain radius of a portal. However, I want to get the same effect with any blufor unit.
Kaarlo 19.2.2024 klo 0.15 
How do i use LAMBS waypoint with this mod?
Zabolotniy 17.12.2023 klo 6.07 
There is one long-standing problem. The technique respawns only after its destruction. If units leave the tank and are killed, until the tank is destroyed, it will not respawn.
Hannibal 26.10.2023 klo 13.33 
Instructions very detailed. Looks great thanx
[+| CL rautamiekka 20.8.2023 klo 11.20 
@Mr Noseybonk

Like what ?
Mr Noseybonk 19.8.2023 klo 12.54 
Sorry but I don't know how to use this, and those instructions on github are just less than useless gibberish.
Raunhofer  [tekijä] 1.7.2023 klo 0.58 
Yes. Make a trigger and use the "condition" clause: this && SOMEVALUE == true
With triggers you should be able to do all kind of restrictions and rules.
A Table 23.6.2023 klo 23.03 
Hey was wondering if you can restrict repeaters with both a trigger and the inbuilt value
Raunhofer  [tekijä] 3.6.2023 klo 7.39 
@KordoX I tested the ab_examples and did not have FPS drops with any of the flagpoles despite waiting. Multiplayer, Linux Dedicated Server.
Raunhofer  [tekijä] 3.6.2023 klo 7.18 
@KordoX can you provide more details? Is this a Windows or Linux server? How fast does the FPS reduce? Have you tried without other mods? Perhaps it's a compatibility issue with some other mod.

It is always possible that some Arma 3 update has changed something that's causing Actionbuilder to malfunction, but this would be the first reported case.