Source Filmmaker

Source Filmmaker

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Star Wars Battlefront II - Clone Trooper
   
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Universe: Original IP
Model
Models: Character
Etiquetas: SFM
Tamaño
Publicado el
433.213 MB
21 NOV 2017 a las 9:25 p. m.
1 nota sobre cambios ( ver )

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Star Wars Battlefront II - Clone Trooper

Descripción


Soldiers of the Grand Army of the Galactic Republic have arrived! Take the fight to the Separatist scum and those clankers with these Clone Troopers!

These models feature paintable regiments now! So if you're wondering why they're totally blank on several skins, that's because they're meant to be painted on. Try it!

- Porting; Materials; Posters
- Rigging fixes
- Kama Rigging
Corra_Ashu
- Model Extraction
id-daemon
- Research and development of tools
EA DICE/Electronic Arts
- Development of assets
...And all my friends who helped test and gave feedback
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EX. CREDITS AND COPYRIGHT:

Images by Sundownsyndrome, Durka, Porky-da-Corgi and Zestalicious. Used with permission. Icon from me.

I do not own this model. The Clone Trooper is property of EA DICE, Electronic Arts, LucasFilm Ltd. LLC and the Walt Disney Company. All rights are reserved to those companies.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.
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Alternate SFM Download (INCLUDES WEAPONS):
http://www. mediafire .com/file/wpaquo0v321efuc/Clone_Trooper_%2B_Weapons_SFM.rar

Includes:
SW_Battlefront\Characters\Republic\clonetrooper_phasei.mdl
54 comentarios
sughandees 19 FEB 2022 a las 3:43 p. m. 
DETAILED EXPLANATION ON HOW TO COLOR THESE MODELS.
You are going to need to use clonetrooper_phasei_327th.mdl provided with the second pack.

1. Right click on clonetrooper_phasei_327th.mdl in the Animation Set Editor and 'Add Override Materials'.
2. Right click on clonetrooper_phasei_327th.mdl in the Animation Set Editor and select 'Show in Element Viewer' > 'Model'.
3. Expand 'materials'.
4. Right click on any of the materials (green) and select 'Add Attribute' > 'color'.
5. Name the new attribute $color
6. Expand the material you added the attribute to and click on the colored box to bring up the recoloring menu(will probably start as black).

Each of these materials will recolor a different part, so add the $color attribute to each to see which part it recolors(some don't seem to recolor anything). And if you don't want that part recolored just right click on $color and delete it. Hopefully this helps.
Sundown  [autor] 16 FEB 2021 a las 8:55 p. m. 
just use the color tool, should work fine
The AlGoreithim 16 FEB 2021 a las 9:13 a. m. 
How do you paint these?
John Life 2🐀 29 ENE 2021 a las 5:33 a. m. 
don't we all
Sundown  [autor] 28 ENE 2021 a las 9:09 p. m. 
god i wish i could read
John Life 2🐀 27 ENE 2021 a las 10:55 a. m. 
I'm only just now discovering that these are supposed to be painted on. This changes everything, and I really have to read more often
Ron Ducats 22 OCT 2020 a las 2:08 a. m. 
Any droid models??
Carpeted Kitchen 28 JUL 2020 a las 7:07 p. m. 
Could you add proper rank markings please? Its a bit inaccurate
Koalko 18 SEP 2019 a las 11:36 a. m. 
why skins don't work?
mickfork 1 JUL 2019 a las 2:41 p. m. 
What is the Color Attribute I add?