Source Filmmaker

Source Filmmaker

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Star Wars Battlefront II - Clone Trooper
   
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Universe: Original IP
Model
Models: Character
タグ: SFM
ファイルサイズ
投稿日
433.213 MB
2017年11月21日 21時25分
1 項目の変更履歴 ( 表示 )

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Star Wars Battlefront II - Clone Trooper

解説


Soldiers of the Grand Army of the Galactic Republic have arrived! Take the fight to the Separatist scum and those clankers with these Clone Troopers!

These models feature paintable regiments now! So if you're wondering why they're totally blank on several skins, that's because they're meant to be painted on. Try it!

- Porting; Materials; Posters
- Rigging fixes
- Kama Rigging
Corra_Ashu
- Model Extraction
id-daemon
- Research and development of tools
EA DICE/Electronic Arts
- Development of assets
...And all my friends who helped test and gave feedback
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EX. CREDITS AND COPYRIGHT:

Images by Sundownsyndrome, Durka, Porky-da-Corgi and Zestalicious. Used with permission. Icon from me.

I do not own this model. The Clone Trooper is property of EA DICE, Electronic Arts, LucasFilm Ltd. LLC and the Walt Disney Company. All rights are reserved to those companies.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.
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Alternate SFM Download (INCLUDES WEAPONS):
http://www. mediafire .com/file/wpaquo0v321efuc/Clone_Trooper_%2B_Weapons_SFM.rar

Includes:
SW_Battlefront\Characters\Republic\clonetrooper_phasei.mdl
54 件のコメント
sughandees 2022年2月19日 15時43分 
DETAILED EXPLANATION ON HOW TO COLOR THESE MODELS.
You are going to need to use clonetrooper_phasei_327th.mdl provided with the second pack.

1. Right click on clonetrooper_phasei_327th.mdl in the Animation Set Editor and 'Add Override Materials'.
2. Right click on clonetrooper_phasei_327th.mdl in the Animation Set Editor and select 'Show in Element Viewer' > 'Model'.
3. Expand 'materials'.
4. Right click on any of the materials (green) and select 'Add Attribute' > 'color'.
5. Name the new attribute $color
6. Expand the material you added the attribute to and click on the colored box to bring up the recoloring menu(will probably start as black).

Each of these materials will recolor a different part, so add the $color attribute to each to see which part it recolors(some don't seem to recolor anything). And if you don't want that part recolored just right click on $color and delete it. Hopefully this helps.
Sundown  [作成者] 2021年2月16日 20時55分 
just use the color tool, should work fine
The AlGoreithim 2021年2月16日 9時13分 
How do you paint these?
John Life 2🐀 2021年1月29日 5時33分 
don't we all
Sundown  [作成者] 2021年1月28日 21時09分 
god i wish i could read
John Life 2🐀 2021年1月27日 10時55分 
I'm only just now discovering that these are supposed to be painted on. This changes everything, and I really have to read more often
Ron Ducats 2020年10月22日 2時08分 
Any droid models??
Carpeted Kitchen 2020年7月28日 19時07分 
Could you add proper rank markings please? Its a bit inaccurate
Koalko 2019年9月18日 11時36分 
why skins don't work?
mickfork 2019年7月1日 14時41分 
What is the Color Attribute I add?