MudRunner

MudRunner

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Long Semi-Trailer (Shalanda)
   
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8.555 MB
2017 年 12 月 20 日 上午 12:59
2019 年 1 月 25 日 下午 6:56
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Long Semi-Trailer (Shalanda)

描述
Long Semi-Trailer (Shalanda).

Loads:
- Long logs 6 points, 2 long logs manual
- Wood boards 8 points, 6 medium logs manual

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Полуприцеп-шаланда.

Груз:
- длинные бревна как на длинном роспуске 6 очков, 2 длинных бревна на погрузке
- доски 8 очков, 6 средних бревен на погрузке
17 条留言
_Anton_Kaschenko_ 7 月 3 日 上午 1:31 
Автору, прицеп отцепляется от дефолта , может поправишь ?
german 2023 年 5 月 7 日 上午 8:43 
У меня вообще нету примцепа но у меня есть супра из форсажа этом я доволен
LeeQuid 2022 年 12 月 29 日 下午 6:24 
Part 1

Hello!

First of all I apologize to write by this way, because unfortunately I don't have access to vk. If I'm right, you are the developer of the great SpintiresMod, which in any case gives MudRunner the technical capabilities it should have had by itself long ago - great job!

I don't know which goals are targeted for the future, or if any further development is planned at all (other than an unfortunately steady adjustment with new SnowRunner DLCs), but if I may, I'd like to give my humble input on something that I think would be a great benefit to a great gameplay experience:

On higher difficulty (simulation mode/hardcore), path nodes should only be shown on the navigation map (and not directly in the gameplay). That would support the use of the compass and rangefinder and make, for example, finding observation points more interesting (since especially those with a black-transparent marker were probably meant to be a night challenge,
LeeQuid 2022 年 12 月 29 日 下午 6:23 
Part 2

but a user set waypoint ruins this - not setting a waypoint at all would not be an option, then also the compass is so to speak useless or you have to switch to the navigation map all the time). This - as a layman - maybe could be achieved by simply changing the color of the waypoint markers in the gameplay from red to black or completely transparent.
This also applies to SnowRunner, where waypoints are even more conspicuously displayed in the game, but whether they can be "recolored" relatively easily is another question.

A second thing, which already occupied some users - can the HUD in the UI (layouted white, without any outline or type of contrast effect) be recolored or made transparent (including the font)? This would be especially useful for very bright scenes (or snowy modded landscapes).

Of course, I had a lot more thoughts about the game and its possible improvement, most of them recorded in a Steam Guide.
LeeQuid 2022 年 12 月 29 日 下午 6:23 
Part 3

In any case, I would like to express my deepest thanks and unwavering respect for your work! I'm in no way expecting my suggestions to be implemented, nor do I wish to be demanding in any way, just offering my input. But I would be glad and grateful in any case about a short reply (and if it's known where to look for the processing of those things)!

Feel free to delete my comments or to add me as a friend to keep in touch. Cheers!
Viper37rus 2019 年 2 月 14 日 上午 9:11 
Почему к америкосам не цепляется ?
DragonBeast 2019 年 1 月 2 日 上午 7:55 
great Trailler. but it would be awsome if it could take 8 pt load.
Spiess Stfw. a.D. 2018 年 9 月 9 日 上午 4:17 
Gute Arbeit. :-)) :steamhappy:
DEVIL OF ROCK 2018 年 7 月 8 日 上午 2:09 
Такой длинномер атолку как с козла молока :steamsalty::steamsalty::steamsalty::steamsalty:
Engineer 2018 年 6 月 12 日 上午 7:52 
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