MudRunner

MudRunner

220 rating
Long Semi-Trailer (Shalanda)
   
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8.555 MB
20 Des 2017 @ 12:59am
25 Jan 2019 @ 6:56pm
12 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Long Semi-Trailer (Shalanda)

Deskripsi
Long Semi-Trailer (Shalanda).

Loads:
- Long logs 6 points, 2 long logs manual
- Wood boards 8 points, 6 medium logs manual

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Полуприцеп-шаланда.

Груз:
- длинные бревна как на длинном роспуске 6 очков, 2 длинных бревна на погрузке
- доски 8 очков, 6 средних бревен на погрузке
17 Komentar
_Anton_Kaschenko_ 3 Jul @ 1:31am 
Автору, прицеп отцепляется от дефолта , может поправишь ?
german 7 Mei 2023 @ 8:43am 
У меня вообще нету примцепа но у меня есть супра из форсажа этом я доволен
LeeQuid 29 Des 2022 @ 6:24pm 
Part 1

Hello!

First of all I apologize to write by this way, because unfortunately I don't have access to vk. If I'm right, you are the developer of the great SpintiresMod, which in any case gives MudRunner the technical capabilities it should have had by itself long ago - great job!

I don't know which goals are targeted for the future, or if any further development is planned at all (other than an unfortunately steady adjustment with new SnowRunner DLCs), but if I may, I'd like to give my humble input on something that I think would be a great benefit to a great gameplay experience:

On higher difficulty (simulation mode/hardcore), path nodes should only be shown on the navigation map (and not directly in the gameplay). That would support the use of the compass and rangefinder and make, for example, finding observation points more interesting (since especially those with a black-transparent marker were probably meant to be a night challenge,
LeeQuid 29 Des 2022 @ 6:23pm 
Part 2

but a user set waypoint ruins this - not setting a waypoint at all would not be an option, then also the compass is so to speak useless or you have to switch to the navigation map all the time). This - as a layman - maybe could be achieved by simply changing the color of the waypoint markers in the gameplay from red to black or completely transparent.
This also applies to SnowRunner, where waypoints are even more conspicuously displayed in the game, but whether they can be "recolored" relatively easily is another question.

A second thing, which already occupied some users - can the HUD in the UI (layouted white, without any outline or type of contrast effect) be recolored or made transparent (including the font)? This would be especially useful for very bright scenes (or snowy modded landscapes).

Of course, I had a lot more thoughts about the game and its possible improvement, most of them recorded in a Steam Guide.
LeeQuid 29 Des 2022 @ 6:23pm 
Part 3

In any case, I would like to express my deepest thanks and unwavering respect for your work! I'm in no way expecting my suggestions to be implemented, nor do I wish to be demanding in any way, just offering my input. But I would be glad and grateful in any case about a short reply (and if it's known where to look for the processing of those things)!

Feel free to delete my comments or to add me as a friend to keep in touch. Cheers!
Viper37rus 14 Feb 2019 @ 9:11am 
Почему к америкосам не цепляется ?
DragonBeast 2 Jan 2019 @ 7:55am 
great Trailler. but it would be awsome if it could take 8 pt load.
Spiess Stfw. a.D. 9 Sep 2018 @ 4:17am 
Gute Arbeit. :-)) :steamhappy:
DEVIL OF ROCK 8 Jul 2018 @ 2:09am 
Такой длинномер атолку как с козла молока :steamsalty::steamsalty::steamsalty::steamsalty:
Engineer 12 Jun 2018 @ 7:52am 
Еще один 0