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Een vertaalprobleem melden
That's spawnweight, the more enemy-adding mods you have the less chance one thing has to spawn. Have a look at this and the linked page
https://old.reddit.com/r/xcom2mods/comments/buy9d0/how_do_spawn_weights_and_force_levels_work/
If that's mapped to the weapon, the medic is using the Priest's, so that might be configurable for both?
I've recently evolved from mere casual to sub-intermediate, and I'm just wondering if you could expose this unit's "IdealRange" to config? It's usually XComGameData_WeaponData for units.