Divinity: Original Sin 2

Divinity: Original Sin 2

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Monk - 15 new Warfare + Scoundrel skill combinations PLUS Unarmed Attacks!
   
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Type: Add-on
Game Mode: Story, GM
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1.880 MB
2017년 10월 21일 오전 12시 20분
2017년 10월 23일 오후 3시 04분
업데이트 노트 6개 (보기)

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Monk - 15 new Warfare + Scoundrel skill combinations PLUS Unarmed Attacks!

설명
Definitive Edtion here also contains the Strength and Finesse version:
https://www.nexusmods.com/divinityoriginalsin2/mods/425/?tab=description

NEW: For Strength and Finesse versions of the weapons, see this page:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1361636762

The monk class is part of this mod here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1200707694

NOTE: I have updated the item combination lists, now you can combine 3 staffs for an unarmed attack and any skillbook can now use a Staff instead of the Stardust herb in the item combinations.

Similar to my Warfare Elemental skills mod (Here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1156191957 ) and my Warfare+Necromancy mod (Here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1167002984 ) this mod gives you the ability to combine Warfare and Scoundrel skill tomes together.

Warfare skill + non-Source Scoundrel skill book + Stardust Herb (or Staff) = Brand new skill!

Fist weapons have been included as well!

To make physical unarmed attacks combine any Staff with a Stardust herb, the herb is not consumed.
Or you can combine 3 staffs and it will turn into an unarmed attack.

If you wish to cycle between elemental damage types, combine the Unarmed Attack you got in the previous combination with any Staff. You can keep doing this until you get the elemental damage you want.

Physical -> Fire -> Ice -> Earth -> Poison -> Electricity -> Repeat

----
To avoid consumption of the Stardust Herb or Staff please put it in this order:

Stardust Herb, [Warfare Book], [Scoundrel Book]
OR
Staff, [Warfare Book], [Scoundrel Book]

or for Unarmed Attacks

[Staff],[Staff],[Staff]
Stardust Herb, [Staff]

Or to cycle elemental types

Staff, [Unarmed Attack]
---

Lizards seem to attack twice in a row with both claws. I am unsure how powerful this is overall but it may cause a lot of conflicts.

All these skills also work with Staffs (unarmed attacks are considered staffs) so worst case scenario, use that instead if it causes too many issues.

Fair warning, I haven't really tested this at all. I wanted to get this out ASAP as I am getting real tired of the editor's issues and I need a break, but at least wanted to get this out.

Below are the skillbook used and the resulting skill from it:

Skill Book: Battering Ram
New Skill Name: Path Of Peace
Rush forward in a straight line, to a point far away, hitting all enemies in your path with X. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo.

Skill Book: Battle Stomp
New Skill Name: Road To The Enlightened
Damage all non-allied characters in a line in front of you for X damage. If this is used as a finisher, this skill dazes enemies for 2 turns and cannot be targetted by this skill for 4 turns. Cannot damage an enemy that you have finished a combo on.

Skill Book: Crippling Blow
New Skill Name: Blind Man's Curse
Attack Deal X and if this finishes a combo, blind the target for 2 turns. If you use this as a finisher skill, enemies are immune to this skill for 4 turns.

Skill Book: Enrage
New Skill Name: Three Wise Monkeys
Target gains temparary enlightenment increasing all thier abilities, while hampering thier ability to do acts of evil by blinding, silencing, and deafining them.

Skill Book: Whirlwind
New Skill Name: Tempest Kick
Perform an attack, hitting enemies around you for X damage. If this attack is a finishing move on a combo, this attack will stun enemies. If you use this as a finisher skill, enemies are immune to this skill for 4 turns.

Skill Book: Blitz Attack
New Skill Name: Flying Dragon Kick
Teleport to and attack up to three enemies for X. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo.

Skill Book: Phoenix Dive
New Skill Name: First To The Fray
Dive to an area, gaining a +10 initiative bonus. Can be used in stealth.

Skill Book: Overpower
New Skill Name: Tornado Strike
Deal X damage to an area, knock down opponents as a finishing move. Enemies become immune to this skill for four turns regardless if this was used as a finisher or not.

Skill Book: Thick of the Fight
New Skill Name: Serenity Of Combat
Gain damage boost for every nearby character that is in the middle of a combo.

Skill Book: Guardian Angel
New Skill Name: Tide Of Time
Generate an aura, slowing all enemies around you and allies have increased movement speed. Lasts for 3 turns.

Skill Book: Provoke
New Skill Name: Intimidate With Ambition
Taunt the enemy. Provoke and tease them so that they want to attack you when you use this skill to finish a combo. Otherwise this skill does nothing.

Skill Book: Bouncing Shield
New Skill Name: Wave Crash Fist
Target an enemy, damage them for X to up to three targets. If you use this as a finisher skill, enemies are immune to this skill for 4 turns. Cannot hit targets that have already suffered from a finished combo.

Skill Book: Onslaught
New Skill Name: Flurry Of Blows
Attack, dealing X. This skill costs no AP and has no cooldown but costs 1 source point. You have a 50% chance to not consume the source point. You have an additional chance to gain a source point as a finishing strike. Enemies never become immune to this skill.

Skill Book: Challenge
New Skill Name: Spirit Smite
Target an enemy that has already had a combo finished on them. Deal X to the enemy.

Skill Book: Deflective Barrier
New Skill Name: Drunken Master
Give yourself the Drunk status for 5 turns and Hasted for 2.
인기 토론 모두 보기(2)
22
2019년 7월 18일 오전 12시 16분
Suggestions
Balkoth
15
2019년 7월 24일 오전 9시 06분
Report Bugs Here
Balkoth
댓글 164
Maravin 2023년 5월 20일 오후 2시 20분 
Hey there, I was wondering if I could request that you upload the definitive edition of this mod into steam workshop? Theres not really any unarmed weapon mods out there and Id like to avoid going through the hassle of using a nexus mod manager.

Would really appreciate it if possible.
BargleDargleFargle 2022년 1월 11일 오후 5시 25분 
Anybody know how to get the crafting to work for DE? Keeps coming up as invalid combination.
Ra389 2021년 3월 8일 오후 3시 43분 
I sub my mod for unarmed attacks and while everything else works: monk types, different class, etc, the unarmed attacks don't seem to be working. Do I need to combine the same staffs to get it to work or do I need to use the herb with the staff instead I don't get it. Note: I sub the other required mods in already too.
Gunthor 2021년 1월 2일 오전 1시 13분 
not showing up in my mod list?
Zkysa 2020년 6월 8일 오전 7시 10분 
I don't like the staff weapon requirement for the skills (I'm talking about the DE Nexus Mod version, not sure if that matters)
Foof 2020년 5월 3일 오후 6시 22분 
Haven't used this mod in a while so when I re-installed it and tried making a strength unarmed weapon with a sword it gets turned into a helmet instead of a two handed weapon. Anyone have the same problem?
Water 2019년 9월 13일 오후 2시 27분 
Where are the skillbooks please, isn't there any vendor or sellor ?
Foof 2019년 7월 14일 오전 11시 45분 
The warfare skill onslaught doesn't work with this mod, It will only do one swing of the weapon and be done.
Also, 2 of the 3 attack animations are just kicks which is weird when the main appeal is punching but I'm sure that's an easy enough fix for me to look into it myself.
Overall pretty good, the unique skills were well done.
MannyMiami 2019년 6월 17일 오후 2시 47분 
So dose the unarmed count as dual weilding or just one onehanded wepon?
Vegas2121 2019년 4월 7일 오전 6시 04분 
So I have recently installed the mod (the DE version from Nexus) and activated it at the bottom of the mod list. However I cannot combine 3 staffs to make an unarmed it says the three items cannot be combined. I had the crafting overhaul but it is unactivated.