Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The turret on the car?
Do you mean this mod is breaking that mission somehow? It's always played flawlessly for me. I think it's one of your other mods.
Or if you're asking if adding this mod would fix whatever is wrong with that mission, I doubt it. I'd suggest using a binary search to find the problem mod.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
Maybe with Encounter List Cleaner. I wouldn't recommend dropping enemy mods mid-playthrough. Missions are created before they're shown on the geoscape and if the enemies aren't defined when the mission's launched you can crash.
Something like Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_muton_punch"; would do the trick imo. Very very minor fix hehe
Yes. All that mod that does is change one .ini value.