Arma 3
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[UCM] Utilities Construction Mod
   
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Data Type: Mod
Mod Type: Editor Extension
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755.025 KB
2017년 9월 24일 오전 10시 20분
2018년 1월 3일 오전 8시 24분
업데이트 노트 12개 (보기)

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[UCM] Utilities Construction Mod

설명
The Utilities Construction Mod (aka UCM) allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.

Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

Please note that this mod is still in early beta. Some changes and bugs are to be expected. 

Sample mission
A sample mission can be downloaded from here:
https://github.com/ostinelli/SCAR_UCM/raw/master/resources/ucm_demo.Altis.zip

ACE
UCM does not need ACE to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones.

Persistence
UCM has its own Persistence Module that allows you to save UCM data.

ALiVE
UCM is integrated with ALiVE, with some caveats. Refer to Github for notes.

Github
https://github.com/ostinelli/SCAR_UCM

Why
If you are the "Rooty tooty point and shooty" type of person, this mod may not be for you. It will not give you additional things to shoot at; rather, creative usage can offer you a purpose for simulating real life scenarios in war areas.

Thank you
Thanks to all alpha and beta testers, in particular:

* 2RGT Hollywood
* W4lly63
인기 토론 모두 보기(2)
3
2017년 10월 11일 오전 7시 59분
Persistence? I need a railway in Altis!
NightmareHxC
댓글 72
Lying Sack Of Fun 2022년 3월 24일 오전 1시 31분 
Love the customization options. Now I can have stormtroopers building bunkers with materials brought in by starship.
Fuzzle 2021년 8월 14일 오전 1시 52분 
Does the persistence in this work if I'm not using ALiVE?
Catchdog 2021년 5월 8일 오후 4시 28분 
Will this work if the I enable dynamic simulation?
Justice Molton 2019년 3월 11일 오전 1시 29분 
How can i make it that after the work is done, a another script starts to add points?
Lazyusuf 2019년 2월 4일 오전 5시 05분 
Scripting function 'scar_ucm_fnc_requestworkers' is not allowed to be remotely executed

how can i solve this problem

Bobby McGirthy 2019년 2월 1일 오후 11시 15분 
wait... would this work with Pilgrimage?
Aldar Ducken 2018년 12월 18일 오전 4시 51분 
Is that possible to edit manually persistence saved data ? if yes, where to find it ? thanks.
Aldar Ducken 2018년 10월 25일 오전 5시 46분 
Is that possible with that mod to costructing houses ?
misultin  [작성자] 2018년 8월 22일 오전 4시 43분 
@GrapefruitGus@91NightFox sorry I don't even have Arma installed rn, can't check if something broke.
wanax 2018년 7월 29일 오후 8시 53분 
Anyone know if this mod still works? I tried setting it up, but the materials delivered weren't ace interactable, so I couldn't move them.