Arma 3
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[UCM] Utilities Construction Mod
   
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Data Type: Mod
Mod Type: Editor Extension
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755.025 KB
2017年9月24日 10時20分
2018年1月3日 8時24分
12 項目の変更履歴 ( 表示 )

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[UCM] Utilities Construction Mod

解説
The Utilities Construction Mod (aka UCM) allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.

Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

Please note that this mod is still in early beta. Some changes and bugs are to be expected. 

Sample mission
A sample mission can be downloaded from here:
https://github.com/ostinelli/SCAR_UCM/raw/master/resources/ucm_demo.Altis.zip

ACE
UCM does not need ACE to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones.

Persistence
UCM has its own Persistence Module that allows you to save UCM data.

ALiVE
UCM is integrated with ALiVE, with some caveats. Refer to Github for notes.

Github
https://github.com/ostinelli/SCAR_UCM

Why
If you are the "Rooty tooty point and shooty" type of person, this mod may not be for you. It will not give you additional things to shoot at; rather, creative usage can offer you a purpose for simulating real life scenarios in war areas.

Thank you
Thanks to all alpha and beta testers, in particular:

* 2RGT Hollywood
* W4lly63
人気スレッド 全て表示 (2)
3
2017年10月11日 7時59分
Persistence? I need a railway in Altis!
NightmareHxC
72 件のコメント
Lying Sack Of Fun 2022年3月24日 1時31分 
Love the customization options. Now I can have stormtroopers building bunkers with materials brought in by starship.
Fuzzle 2021年8月14日 1時52分 
Does the persistence in this work if I'm not using ALiVE?
Catchdog 2021年5月8日 16時28分 
Will this work if the I enable dynamic simulation?
Justice Molton 2019年3月11日 1時29分 
How can i make it that after the work is done, a another script starts to add points?
Lazyusuf 2019年2月4日 5時05分 
Scripting function 'scar_ucm_fnc_requestworkers' is not allowed to be remotely executed

how can i solve this problem

Bobby McGirthy 2019年2月1日 23時15分 
wait... would this work with Pilgrimage?
Aldar Ducken 2018年12月18日 4時51分 
Is that possible to edit manually persistence saved data ? if yes, where to find it ? thanks.
Aldar Ducken 2018年10月25日 5時46分 
Is that possible with that mod to costructing houses ?
misultin  [作成者] 2018年8月22日 4時43分 
@GrapefruitGus@91NightFox sorry I don't even have Arma installed rn, can't check if something broke.
wanax 2018年7月29日 20時53分 
Anyone know if this mod still works? I tried setting it up, but the materials delivered weren't ace interactable, so I couldn't move them.