Arma 3
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[UCM] Utilities Construction Mod
   
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Data Type: Mod
Mod Type: Editor Extension
Filstørrelse:
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Opdateret:
755.025 KB
24. sep. 2017 kl. 10:20
3. jan. 2018 kl. 8:24
12 ændringsbemærkninger ( vis )

Abonner for at downloade
[UCM] Utilities Construction Mod

Beskrivelse
The Utilities Construction Mod (aka UCM) allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.

Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

Please note that this mod is still in early beta. Some changes and bugs are to be expected. 

Sample mission
A sample mission can be downloaded from here:
https://github.com/ostinelli/SCAR_UCM/raw/master/resources/ucm_demo.Altis.zip

ACE
UCM does not need ACE to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones.

Persistence
UCM has its own Persistence Module that allows you to save UCM data.

ALiVE
UCM is integrated with ALiVE, with some caveats. Refer to Github for notes.

Github
https://github.com/ostinelli/SCAR_UCM

Why
If you are the "Rooty tooty point and shooty" type of person, this mod may not be for you. It will not give you additional things to shoot at; rather, creative usage can offer you a purpose for simulating real life scenarios in war areas.

Thank you
Thanks to all alpha and beta testers, in particular:

* 2RGT Hollywood
* W4lly63
Populære diskussioner Vis alle (2)
3
11. okt. 2017 kl. 7:59
Persistence? I need a railway in Altis!
NightmareHxC
72 kommentarer
Lying Sack Of Fun 24. mar. 2022 kl. 1:31 
Love the customization options. Now I can have stormtroopers building bunkers with materials brought in by starship.
Fuzzle 14. aug. 2021 kl. 1:52 
Does the persistence in this work if I'm not using ALiVE?
Catchdog 8. maj 2021 kl. 16:28 
Will this work if the I enable dynamic simulation?
Justice Molton 11. mar. 2019 kl. 1:29 
How can i make it that after the work is done, a another script starts to add points?
Lazyusuf 4. feb. 2019 kl. 5:05 
Scripting function 'scar_ucm_fnc_requestworkers' is not allowed to be remotely executed

how can i solve this problem

Bobby McGirthy 1. feb. 2019 kl. 23:15 
wait... would this work with Pilgrimage?
Aldar Ducken 18. dec. 2018 kl. 4:51 
Is that possible to edit manually persistence saved data ? if yes, where to find it ? thanks.
Aldar Ducken 25. okt. 2018 kl. 5:46 
Is that possible with that mod to costructing houses ?
misultin  [ophavsmand] 22. aug. 2018 kl. 4:43 
@GrapefruitGus@91NightFox sorry I don't even have Arma installed rn, can't check if something broke.
wanax 29. juli 2018 kl. 20:53 
Anyone know if this mod still works? I tried setting it up, but the materials delivered weren't ace interactable, so I couldn't move them.