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But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.
Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.
Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
I'll have to subscribe to the Labyrinth mod now....
Rgds