XCOM 2
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Additional Mission Types Redux
   
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2.301 MB
2017년 9월 11일 오후 12시 55분
2022년 6월 16일 오후 12시 20분
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Additional Mission Types Redux

RealityMachina님의 1 모음집
RealityMachina's War of the Chosen Mods
아이템 97개
설명
The expansion added a lot, but there's still a couple spots that could use filling.

Currently adds:

Emergency Extraction - Council Mission Type
A resistance operative has been made and has requested for an emergency extraction. The good news is that a faction operative and a local resistance cell responded.

The bad news is that now they need help. Which is where XCOM comes in. Due to ADVENT's lock down of the area, Firebrand will need to drop off XCOM and take some turns to come back for the evac. Prepare for reinforcements and a SITREP that'll vary depending on the operative:
  • Reaper - The Lost
  • Templar - Psionic Storm
  • Skirmisher - Show Of Force
The faction soldier on the ground will follow direct orders from the Commander, though they will return to their faction after mission completion: the resistance cell will operate independently.


Rescue Haven Survivors - Retaliation Mission Type
The people of this haven tried evacuating before the ADVENT retaliation, managing to take what supplies and resources they could carry, but ADVENT caught up with them as they were moving through an abandoned city. Now they need our help.

Works like a bit like a LW2 mission: you need to escort surviving resistance personnel, both armed and unarmed, to the designated evac point. Some will already be under XCOM's control, while others will need one of the squad to rescue them.

Every civilian rescued will contribute rewards to XCOM.

Don't linger too long once you start evacuating people, ADVENT and the Lost will keep coming as long as you remain in the AO.


Neutralize Avatar Project VIP - Sabotage Mission Type
A port from the original additional mission types mods. Effectively a Neutralize Target mission set in an Avatar Project facility. Timer will not start until concealment is broken.

Escort Res. Operative To ADVENT Facility - Guerilla Op Mission Type
A resistance operative has managed to help expose an access port to a workstation, and is in the AO ready to assist XCOM with the objective. A mirror to the Neutralize Field Commander mission type, using Hack Workstation as a base.

Prepare for surprise reinforcements with no evac, however. 1 wave for Veteran and below, 2 waves for Commander+.

There are both tactical and strategic bonuses for keeping the operative alive, and accomplishing the primary objective with them.

인기 토론 모두 보기(2)
1
2020년 11월 15일 오후 10시 29분
Mission bug that can prevent end - endlessly crashes game if trying to load
Torrent
0
2018년 12월 6일 오후 12시 23분
French translation
El Simono Grande
댓글 464
liftedBodhi 2025년 6월 12일 오후 3시 34분 
Does this mod work with long war of the chosen. I use to play this mod on vanilla xcom 2 and loved it. Can some one tell me if it does?
pas 2025년 5월 3일 오후 12시 33분 
I am giving this mod a try and it is nice to have new mission types, so thank you. My first mission was the Escort Resistance Operative to the hacking station. Once I got there, the operative had an option to disable all enemy weapons. I used that option but there was no effect. The advent came out moving and shooting next turn with no reloading necessary.
Dragon32 2025년 4월 25일 오전 8시 00분 
@Tortus
If you can't get it working have a look at the "Diverse Aliens By Force Level" mod, you can probably duplicate what Configurable... does
Tortus 2025년 4월 24일 오후 6시 42분 
Binary search shows that Configurable Pod Sizes is somehow preventing the resistance survivors from spawning. When it is disabled, they spawn fine even with 385 other mods. Will try to see if I can figure out why.
Tortus 2025년 4월 24일 오후 4시 46분 
I don't know if it's of any help, but I found this in my launch log:

[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_ChosenSelector_EmptyFallback'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSurvivors'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSoldiers'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSurvivors_GroupTwo'

I can definitely see EncounterIDs with those names in the config of the mod, though, so idk.
Tortus 2025년 4월 24일 오후 3시 33분 
Anyone else experience resistance haven survivors just not spawning at all on the Retaliation mission?
Dragon32 2025년 2월 12일 오전 10시 49분 
@battleangel30
Best think of WotC as XCOM 2.5, it's so different from the base game. If there's a mod with versions for both then only run the version for the game you're playing.
battleangel30 2025년 2월 11일 오후 4시 20분 
I was talking about that one for base game.
Dragon32 2025년 2월 11일 오후 12시 08분 
@battleangel30
Which other mod? RM has a version of this for the base game, which you shouldn't try and run with WotC
battleangel30 2025년 2월 11일 오전 11시 06분 
Is there a difference between redux and the additional mission mod.....do i need both or one or the other?