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Am I misreading the description or is that unintended?
However, it makes things fun if you tilt other things in your favour as well, such as taking RPGO, boosting the XP rates (and ability point gain rates) and gathering huge numbers of RPGO abilities, plus letting all your team become psionics as well as normal troops. Build up those sentinel skills especially, and that unstopable mass wave of alien attackers is met by your immovable super-powered heroes who fire multiple overwatches per turn.
The combination gets really interesting.
abadoned
this is not working as written. you will get rekt sometimes by aliens having 2 turns it seems. and yes, multiple pods.
AlertOnSight = false
This is normally set to true, so if you change it to false, this will make it so the Aliens activate on the Aliens turn instead.
I still love the idea of this mod since I think it's silly that Advent wouldn't have radios to call for help, but the issues of Advent getting a free turn to relate and not patrolling properly makes me want to revert back to letting LWOTC's yellow alert deal with activation.