XCOM 2
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[WOTC] Sensible Mission Penalties
   
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2017년 9월 8일 오후 6시 01분
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[WOTC] Sensible Mission Penalties

설명
This mod gets rid of some silly penalties that apply to mission failures by default.

In both the vanilla game and WotC, losing a mission causes you to lose contact with its region.
Lose a resistance OP? No region for you! Skip a supply raid? They're not returning your calls anymore.

This mod changes the following:
  • Council Missions, Resistance Ops, and Supply Raids can no longer cause you to lose regional contact.
  • Failing a Guerilla Op no longer instantly applies the dark event. Instead it will simply proceed and apply on its usual schedule.

The previous mod also changed retaliations so that the number of civilians rescued mattered, but it looks like Firaxis added that themselves, so no changes have been made to retaliations.
댓글 58
horsepowerYT 2025년 6월 1일 오후 3시 51분 
I can't believe I'm gonna say this, but this mod no longer works. I've been trying to fix my xcom for the last MONTH, just figuring shit out. and this was the grieve of all my problems. This mod is a curse, it wasn't before, but it is now, please avoid.
Dęąth Viper 2022년 10월 19일 오후 1시 48분 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Dragon32 2022년 4월 25일 오전 6시 23분 
@Agent Coxack
It won't. If it's one of eclipsezr's map packs I think there's a modified config file linked in the mod's Discussion
Agent Coxack 2022년 4월 25일 오전 4시 06분 
Let's hope this lets me skip those damn "Save Expedition" levels which don't work cause of a map pack. If so, it's gonna save so much sanity.
MikeWazowski 2022년 4월 1일 오후 7시 29분 
THANK YOU for this mod so much. Seriously. I just lost contact with a region, cause i did not do a supply raid and was mad, cause it made no sense, I just stopped a Gang war, in the text and they tipped me of a convoy, that i ignored and now they hate me?
aegis 2020년 8월 4일 오전 1시 19분 
@Charlamagnne it makes sense to still lose the region with retaliations
at least for me thats the main thing that gives retaliations a point. for me the main reason to use this mod is because it makes no sense to lose contact with a region because we didn't loot a random convoy or because we didn't extract a random scientist
while with retaliations the base of your resistance is under attack so you have to defend it or you will lose the cel
Dragon32 2020년 8월 3일 오후 4시 01분 
@Charlemagne
Pyrrhic Victories also affects win conditions, but I don't think that affects Retaliations either.

That's the only other mod I can think of.
Charlemagne 2020년 8월 3일 오후 3시 46분 
Aw missed that last sentence. That sucks as Retaliations are really the only mission type that I frequently lose (with the very occasional assassination). Is there any mod that will do this (no region loss in retaliations?)
Dragon32 2020년 8월 3일 오후 3시 29분 
@harlemagne:
Last sentence: "no changes have been made to retaliations".
Charlemagne 2020년 8월 3일 오후 3시 04분 
Does this work for retaliations? I just lost a region after losing an haven assault. I don't know if Retaliation counts as any of the types mentioned (Council, Resistance, Guerrilla). If it doesn't, it should be included.