Arma 3
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Redd'n'Tank Vehicles
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Data Type: Mod
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3.809 GB
4 sep, 2017 @ 12:39
15 jun, 2020 @ 12:48
44 ändringsnotiser ( visa )

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Redd'n'Tank Vehicles

Beskrivning
First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.173
15.06.2020

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

Features:
For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.173
- Fixed Missing Artillerycomputer for M120 in Vanilla
Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed Fuchs San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original Fuchs config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for Fuchs and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Populära diskussioner Visa alla (9)
18
13 sep, 2023 @ 5:53
Vehicle suggestions
Kurt
4
25 nov, 2021 @ 10:58
Intregrating into Bundeswehr mod
CasualGerman
1
15 jan, 2021 @ 14:42
M120 Tampella + Ace funktioniert nicht
GA_Odyssey
528 kommentarer
Corporal Ray Person 27 jul @ 0:46 
Hey I've noticed a bug, not sure if I'm using it wrong but all the emplacements/turrets spawn with no ammo, is this intentional?
17 maj @ 18:00 
Thank you. Very much appreciated
Tank  [skapare] 17 maj @ 0:08 
@ Ↄ Sure! :steamthumbsup:
16 maj @ 12:23 
Hi can this be used in a PRIVATE mod pack with some slight changes? With credit of course
Turtle 28 apr @ 12:16 
Unfortunately there seems to be a crash stemming from this mod. Was able to reproduce semi-reliably by opening editor and spam pasting Fuchs Infantry-Milan (Woodland)s. Game crashes after 2-30 pastes. Same with Woodland Gepards. I didn't test this with every vehicle, but couldn't get it to crash with Wiesal 1A4 Woodland.

I believe it must come from something during the vehicle's initialization.
Ratpick45 30 nov, 2024 @ 14:43 
This mod is not being updated anymore nor has the devs done much to it after its release.
Muri 30 nov, 2024 @ 4:51 
@TJ SLIME Please wait for the answer and don't ping anyone.

They probably won't do that.
TJ SLIME 29 nov, 2024 @ 10:52 
@tank
TJ SLIME 29 nov, 2024 @ 10:51 
hey tank could yu make the karl-gerat seige tank and a couple rare nazi tanks thats not in arma 3 plz thanks if its not possible for you how hard would it be for me to try that? modeling and making the tanks?
[FOX]SilentWind 23 nov, 2024 @ 15:50 
update: there is no problem with the left-ride side square interface (menu), problem is only with distance 2-4km, no 16km life before