RimWorld

RimWorld

5,725 ratings
Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
109.054 MB
3 Sep, 2017 @ 3:09pm
14 Aug @ 10:09am
98 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (202)
1,722
13 Aug @ 1:33am
PINNED: HELP!
Dubwise
3
16 Aug @ 11:24pm
Reactor non functioning, Coolant towers no longer buildable.
Red
269
27 Jul @ 3:48pm
PINNED: FAQ
Dubwise
5,512 Comments
Cat lords of doom 4 Sep @ 11:13am 
Now I can make my bases more deadly to my colony
the_travisty 2 Sep @ 3:32pm 
Is there a reason why i cant place a cooling tower onto gravship substructure? in terms of space efficiency, it is better to have 1 cooling tower than 10 radiators
SnoopiProGamer 1 Sep @ 1:16pm 
Am I the only one getting loads of `Exception loading UnityEngine.Texture2D from file` related to .dds files since the latest rimworld update?
Nadeshiko 31 Aug @ 3:40am 
the guidence system recipe cannot be researched.
luoluo38 30 Aug @ 3:10am 
The GuidenceSystem cannot be researched. After decompiling the assembly, I discovered that neither the <Unlocks> nor <RecipeUnlocks> tags are defined anywhere in the GuidenceSystem steps This causes the research menu rendering logic to skip drawing the menu (as there is an explicit condition that prevents menu drawing when no icons need to be rendered).

temporary fix: add a dummy recipe to trigger menu rendering.
for example,
Recipe Definition
<Defs>
<RecipeDef>
<defName>GuidenceSystem_Dummy</defName>
<uiIconThing>Apparel_Corset</uiIconThing>
</RecipeDef>
</Defs>

XML Patch
<Patch>
<Operation Class="PatchOperationFindMod">
<mods><li>Dubs Rimatomics</li></mods>
<match Class="PatchOperationAdd">
<xpath>Defs/Def[defName="GuidenceSystem3"]</xpath>
<value>
<RecipeUnlocks><li>GuidenceSystem_Dummy</li></RecipeUnlocks>
</value>
</match>
</Operation>
</Patch>
Casore 29 Aug @ 4:46am 
Hi! First of all, thank you for the mods you provide, they are exceptional and that word is too simple for what you have done!
I just wanted to know if it would be possible for you to make it so that fuel rods can be slid into empty slots in operating reactors.

In nuclear power plants, we never change the entire core; we change 1/3 and the remaining 2/3 are redistributed in the core to avoid cold spots.

My idea is to be able to remove the spent rods and replace them with rods that are already in the reactor but less worn by clicking and dragging them into the empty slot, rather than having to remove everything and redistribute it by hand.

Thank you! (Sorry for my English, I'm French!)
昭和の猫 28 Aug @ 6:03pm 
Even already stockpiling tons of warheads, but the guidance System is still broken, unable to nuke the entire rimworld. (missing the item,function)
The Babadook 28 Aug @ 11:10am 
I think nuclear work only includes loading and unloading rods
FierceStatue12 28 Aug @ 8:30am 
It would be nice if there was a quest to stop your colony from getting nuked by rival factions. The threat of decreasing goodwill just doesn't seem like enough when you have weapons of mass destruction.
Darth Ryan 28 Aug @ 5:51am 
+1 for Guidance System being broken