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temporary fix: add a dummy recipe to trigger menu rendering.
for example,
Recipe Definition
<Defs>
<RecipeDef>
<defName>GuidenceSystem_Dummy</defName>
<uiIconThing>Apparel_Corset</uiIconThing>
</RecipeDef>
</Defs>
XML Patch
<Patch>
<Operation Class="PatchOperationFindMod">
<mods><li>Dubs Rimatomics</li></mods>
<match Class="PatchOperationAdd">
<xpath>Defs/Def[defName="GuidenceSystem3"]</xpath>
<value>
<RecipeUnlocks><li>GuidenceSystem_Dummy</li></RecipeUnlocks>
</value>
</match>
</Operation>
</Patch>
I just wanted to know if it would be possible for you to make it so that fuel rods can be slid into empty slots in operating reactors.
In nuclear power plants, we never change the entire core; we change 1/3 and the remaining 2/3 are redistributed in the core to avoid cold spots.
My idea is to be able to remove the spent rods and replace them with rods that are already in the reactor but less worn by clicking and dragging them into the empty slot, rather than having to remove everything and redistribute it by hand.
Thank you! (Sorry for my English, I'm French!)