XCOM 2
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Long War Laser Pack - WotC (unofficial)
   
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331.570 MB
2017年9月2日 16時55分
2017年9月2日 16時57分
2 項目の変更履歴 ( 表示 )
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Long War Laser Pack - WotC (unofficial)

解説
By Pavonis Interactiver; rekajiggered for WotC by NStriker.

If Pavonis ever updates the official mod, use that instead.

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http://www.pavonisinteractive.com

To play:
Check the LW_LaserPack mod in the launcher.

This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additional point of damage relative to Magentic weapons, or a 50% chance of one point of damage more for laser pistols.

The basic Pulse Laser technology requires having researched Elerium technology to unlock. Advanced Pulse Lasers requires basic Pulse Laser technology to unlock. Plasma (Beam) weapons now require Advanced Pulse Lasers technology to unlock. This will have the effect of delaying plasma tier weapons because of extra research time. ***I've kept the cost of lasers as it was in pre-WotC. With reduced magnetic and beam costs, lasers are now halfway between for resources.

This includes a Pulse Laser SMG, the Pulse Stengun, which will only be playable if you also have Long War Studios' SMG mod installed.

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----------------- CREDITS --------------------
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Lead Artist: Chris "CapnBubs" Mansell -- Twitter: @CapnBubs
Contributing Artist: Robert Bakos
2D Artist: Dana Henderson -- http://www.danaillustration.com/
Concept Artist: James C.L. Karlson
Programming: Rachel Norman
Design Lead: John Lumpkin

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.
人気スレッド 全て表示 (2)
0
2024年9月15日 2時08分
Fix No Friendly Name
OtoshiGami
0
2023年4月7日 7時58分
RUSSIAN TRANSLATION
OmG RoNIKS
116 件のコメント
☥¤§ÑîGHTMÃRɧ¤☥ 4月27日 15時30分 
i've herd this mod makes your modded and standard guns dissapear after this research in lasers in completed.
Listochek 4月16日 7時46分 
My laser weapons don't work proparly. Mag for weapons missing, and i can't shoot. (Also, info menu does not show how much this weapons hit)
PatientLandBeaver 2024年8月30日 1時40分 
Great mod. The only issue is the laser shotgun effects really tank the fps, I play at locked 120 and it suddenly drops to 30 fps whenever the laser effects are displayed. :(
richieandjane 2024年4月8日 16時21分 
Does this add laser weapons for the WOTC resistance factions? Because if it does they aren't showing up for me.
attiladuran123 2024年3月7日 8時09分 
Can anybody help me solve this ?

https://paste.pics/QHTIK

i dont know what is causing this ( but every weapons works fine , i just got the missing error )
MarcBurn 2024年1月30日 19時12分 
Someone please, please make a Strategy Overhaul Bridge for this. I want the Prototype Armory to stop throwing me errors. The Bridge builder mod instructions are terribly obtuse. There should be an detailed instruction video or something for numb-skulls like me.
zin 2023年4月29日 11時23分 
I buy the pulse weapons, but they don’t show up in my inventory!
I don’t have Iridar’s Five Tier Weapon Overhaul mod.

However, I do use Weapon and Item Overhaul. Any help is much appreciated!
ProjectXa3 2023年2月16日 22時42分 
Hey, halfway through my first playthrough with this stuff and rummaging around in the .ini, wondering how and when this laser sword, psiamp, gremlin, and grenade launcher come in? Is that the "Plasma (Beam) weapons" you mentioned?
Poet 2022年11月8日 10時24分 
If the laser weapons are not showing up in inventory, you likely have one of iridar or someone else`s laser mod conflicting.
mumhustlar 2021年9月23日 5時28分 
Can this be used with Coilguns for War of the Chosen mod to create 2 extra tiers, eg Mag > Laser > Coil > Plasma? If so how would you set that up so that Laser research unlocks Coil, and Coil unlocks Plasma tier?