XCOM 2
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A Better ADVENT: War of the Chosen
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1.045 GB
2017년 9월 2일 오후 2시 51분
2019년 12월 27일 오후 8시 17분
업데이트 노트 21개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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A Better ADVENT: War of the Chosen

DerBK님의 2 모음집
A Better Everything
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Remember the Ayylmao
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설명
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
____________________

FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ

____________________

More detailed info on the mod's content here:

https://derbk.com/abetteradvent/

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LANGUAGE FILES

(Note that i do not speak these languages myself, so i can't guarantee them being accurate. These are from other people who gave those files to me)

Traditional Chinese by seisyuku: Dropbox link[www.dropbox.com]

Korean by Brain_is_Back: Google Drive Link[drive.google.com]
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SUPERFAQ:

Since this is a question that is asked several times per week, i wil give this one a special spotlight right here:

Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?
A: It isn't. The ClimbWall override is a method that several mods (ABA, MOCX, WWL, ...) use to enable wall climbing animations for units that previously didn't have any. All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. Ignore it.
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A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
인기 토론 모두 보기(48)
26
2023년 9월 17일 오전 7시 31분
고정됨: Using ABA with other AI mods
DerBK
26
2021년 7월 12일 오전 3시 34분
Dealing With Primes
SilentVigil
17
2020년 1월 15일 오전 7시 22분
고정됨: Legend + Beta Strike + ABA : What it's like
Dabor
댓글 2,957
DerBK  [작성자] 2025년 8월 2일 오전 2시 54분 
Either modify the ini files yourself or use another mod that allows choosing enemies.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1782917748

That's an example for such a mod.
Kaybern 2025년 8월 1일 오후 8시 18분 
anyone know how i can remove the lost enemies from the mod? Th image links to show what im looking for are broken
DerBK  [작성자] 2025년 6월 14일 오후 5시 04분 
I can't say for sure because i never looked into the specific fixes that Veehementia made, but loading my mod and his repeater fix after one another sounds like a reasonable thing to me.
PatientLandBeaver 2025년 6월 14일 오후 2시 41분 
@DerBk Meant to say Covert Infiltration below.

Also, your [WOTC] Better Attachments includes your Better Repeater, but I think this is the outdated version. I assume I can still use [WOTC] Better Attachments but then ensure the newer version of the Better Repeaters is loaded after and everything will work properly?
PatientLandBeaver 2025년 6월 14일 오후 2시 22분 
@DerBK Oh I didn't even notice that ABA was mentioned in the description whoops sorry about that.

Thanks so much for the reply and continued support of your great mods! I've used ABA in the past and it was a great experience. This will be the first time combining both ABA and LW
Alien pack so it should be a nice challenge on Commander difficulty along with Covert Operations.
DerBK  [작성자] 2025년 6월 14일 오후 1시 15분 
Ah, i thought that the linked mod was meant to be used with LWOTC.

On closer look it turns out that ABA is even mentioned in the description of that mod as compatible.
Garr Incorporated 2025년 6월 14일 오전 10시 08분 
BK, that was not the question. They asked regarding a standalone Alien pack.

Considering what I know, the mods might be adding practically twice the specialist troopers (rocketeers and such), which would behave slightly differently. This is useable, but I can't call it "compatible".
DerBK  [작성자] 2025년 6월 14일 오전 6시 31분 
It's not compatible with LWOTC at all.
PatientLandBeaver 2025년 6월 13일 오후 6시 59분 
I assume ABA isn't compatible with this mod?

[WOTC] Standalone LWOTC Alien Pack
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3005345170
DerBK  [작성자] 2025년 6월 10일 오전 5시 35분 
I can't give you exact percentages (they fluctuate with forcelevel and hp), but roughly one in thirty to fifty Lost is going to be a Boomer.