安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Tried the mod and the bioamp shows up on the class when promoted but if removed is gone from the secondary items permanently. I also don't get the option to upgrade to the T2/T3 ones.
I'm doing it in a Long War of the Chosen playthrough and I'm using no more psyamps. I tried editing LWOTC overhaul with:
+ItemTable=(ItemTemplateName="BioAmp_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="Psionics", RequiredTech2="Tech_Elerium", SupplyCost=40, AlloyCost=2, CrystalCost=5, CoreCost=1, SpecialItemTemplateName="CorpseAdventPriest", SpecialItemCost=1, TradingPostValue=5, RequiredEngineeringScore=25, Tier = 102, PointsToComplete=200)
so it matched the psyamp, but that didn't do anything either. I am also using the no more psyamps mod, but from what I've read that should effect the bioamp showing up just means the underlay can't be used with biotics.
TIA for any advice!