Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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11 aug 2017 om 8:00
27 aug 2021 om 11:17
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More AI Invasions

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This mod does basically 2 things:

1: It adds a few new historical invasion events, similar to the Senone invasion in the base game. The Boii, the Mamertines and Epirus can now make an appearance as well.

Other factions from the DLC's "A New Home"/invasion sandbox were not added, as they didn't historically invade Italy in any major way and I didn't want to have too many invader events as they upset the balance of power a little.

2: It adds AI invasion events to the "A New Home"/invasion sandbox as well. They're the same: AI Boii, Mamertines, Epirus & Senones can now appear in this sandbox as well. (Obviously the invasion event for a faction won't trigger if you happen to be playing as that faction)


NOTE: Since Boii, Mamertines & Epirus are all factions from the Eagle King DLC, this mod requires that DLC to be owned and active.
12 opmerkingen
CSY 31 jan 2024 om 8:56 
Gotcha. Just thought I might ask, since the opportunity to potentially attack them anyway came up when my primary forces got lost in the rough waters... 1 km away from the nearest city.
Fristi61  [auteur] 31 jan 2024 om 3:43 
It's just the default hostility value i think.
For what it's worth, in the vanilla event where the Senones spawn, the Senones are also not friendly to the other Gauls - I just used the same basic mechanism.
CSY 30 jan 2024 om 21:55 
One question has come up while I am playing "A New Home" as Macedon... I noticed that Epirus has a moderately negative hostility once it spawned on the map. Intentional?
Fristi61  [auteur] 27 aug 2021 om 11:29 
I made some slight changes to the spawned factions to give them a slightly bigger chance of success, or at least a slightly lower chance of immediately running out of food and doing nothing.

Details here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/1107282304
Cecil XIX 15 feb 2020 om 8:24 
Is it just me or do these factions never get off the ground?
Fristi61  [auteur] 14 jan 2018 om 8:29 
I think it'll work with existing saves but not tested.
? 14 jan 2018 om 8:25 
Does the mod work with existing saves, or is a fresh start needed?
Fristi61  [auteur] 4 jan 2018 om 1:40 
The events trigger somewhat randomly, but there are prerequisites as follows: the player needs to have at least 4 cities for the Boii to spawn, 5 for the Senones, 15 for the Mamertines, 20 for Epirus. If a player has a city too close to one of the spawn points, then the invasion can't spawn there and it is possible to block an invasion from spawning entirely.
Rastafarian Targaryen 3 jan 2018 om 14:22 
I'll have to use this for my next campaign :)

Out of curiosity, when/how do these additional invasions trigger?
Themistocles 21 aug 2017 om 9:11 
This is amazing will really spice up sandbox

Thank you